Bob's Logistics mod


Adds logistic related things.

Content
2 months ago
0.13 - 1.1
268K
Logistics

g Are 'Fluid handling' tech valves gone?

4 years ago

Hello. Read all the changelogs can't see this change, but after updating my Seablock pack to 0.18 my beloved Bob's valves are missing. Can only see them in FNEI as hidden, can no longer manufacture them. (looked through mods settings too) Existing (inventory and placed) ones seem to work. Is this intentional? There are Angels pertochem valves right, but i used those together with bob's for their %20 to create fluid systems loops with 3 inputs β€” top-up-%20 for expensive sources, unvalved%80 for waste byproducts and overflow-above-%80 to drain (mineralized water crystallisation) Another one is to prioritize 3 molten iron recipes.

4 years ago

powershell-grepped 0.17.17 and 0.18.02 with 'valve', wasn't able to spot any difference besides in changelogs, must be some external change whacked the valves?

4 years ago

was able to enable (still shown red in FNEI) with

/c
for _, force in pairs(game.forces) do
if force.technologies["fluid-handling"].researched then
force.recipes["bob-topup-valve"].enabled = true
force.recipes["bob-overflow-valve"].enabled = true
force.recipes["bob-storage-tank-all-corners"].enabled = true
end
end

4 years ago

it should still be in there.

Top of the technology-updates.lua file:
bobmods.lib.tech.add_recipe_unlock("fluid-handling", "bob-overflow-valve")
bobmods.lib.tech.add_recipe_unlock("fluid-handling", "bob-topup-valve")
bobmods.lib.tech.add_recipe_unlock("fluid-handling", "bob-storage-tank-all-corners")

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