Thanks for the response.
So in a way, using this mod is probably have better UPS saving than vanilla ?
I mean, in vanilla; if we load/unload item using whatever circuit to control inserter, or splitter to balance things out; it will add to UPS penalty, albeit small, it will accumulate as the number entity goes up.
But, using this mod, there's no need for controlling inserter using circuit, nor the need to use balancer at all.
Just plop these, and it works out because the chest will always be "even".
So, this is became more UPS friendly due less entity being used?
Ahh,.no wonder i never get to see those sprite decal, i read in the other thread, it's better to limit the number of chest to reduce load times, so i only use two variant chest of 1x27 and 27x1.
Btw, how do you test Inserter update time that i read on other thread?
I want to test it myself, i increase the slot to 1296 (as in the original total number of 27 chest add-up).
I don't use that much slot, just curiosity. about my inserter update time, and how it will affect my UPS..
If the hit is negligible, i will keep it as it is, but if it affecting, i will decrease it to 500.
Care to share the map/layout you use to test it out ?
Edit :
Scrap that last request, i just read /u/Schallfalke reply to that thread.
Interesting, didn't know about that.
Got it, i'm gonna limit my slot as much as possible to either to 160 or 200