Fixed it, replace the _prototype.tile block in proto.lua, line 478 by
_prototypes.tile = { -- Tiles
common = {type = "tile", decorative_removal_probability = 1, collision_mask = {"ground-tile"}, needs_correction = false,
ageing = 0, group = _prototypes.item_group.surfaces.name
},
underground_dirt = {
name = "underground-dirt",
icon = _gfxpath.icon .. "underground-dirt.png",
icon_size=64,
layer = 45,
variants = struct.Variants(_gfxpath.terrain, "underground-dirt", {4,0,0,0,0,0}, {1}),
walking_speed_modifier = 0.8,
map_color = util.RGB(107, 44, 4),
pollution_absorption_per_second = 0.0000066
},
sky_void = {
name = "sky-void",
icon = _gfxpath.icon .. "sky-void.png",
icon_size=64,
layer = 45,
collision_mask = {"ground-tile", "resource-layer", "floor-layer", "item-layer", "object-layer", "player-layer", "doodad-layer"},
variants = struct.Variants(_gfxpath.terrain, "sky-void", {2,0,0,0,0,0}, {1}),
map_color = util.RGB(4, 172, 251),
pollution_absorption_per_second = 0.0000066
},
underground_wall = {
name = "underground-wall",
icon = _gfxpath.icon .. "underground-wall.png",
icon_size=64,
layer = 46,
collision_mask = {"floor-layer", "item-layer", "doodad-layer"},
variants = struct.Variants(_gfxpath.terrain, "underground-wall", {1,0,0,0,0,0}, {1}),
map_color = _prototypes.entity.underground_wall.map_color,
pollution_absorption_per_second = 0.00001
},
floor = {
common = {minable = {hardness = 0.2, mining_time = 0.5}, walking_speed_modifier = 1, subgroup = _prototypes.item_subgroup.surfaces.tile.name,
override = true},
wood = {
name = _prototypes.item.floor.wood.name,
layer = 59,
variants = struct.Variants(_gfxpath.terrain, _prototypes.item.floor.wood.name, {1,1,1,1,1,1}, {1}),
map_color = util.RGB(193, 140, 89),
pollution_absorption_per_second = 0.000005
}
}
}
was just three icon_size=64 missing