Alright, so you might recognize me from a previous incompatibility between this mod and mine, Mini Machines. I'm currently working on the compatibility issues between our mods, and I've basically fixed all the issues in my rewrite, properly copying the new electric versions of machines, and creating miniature versions of them.
However, I've noticed a few inconsistencies between some of your recipes, which I'm wondering if they are intentional or not. Mostly regarding the relationship between burner and electric versions of machines.
Like the electric assembling machine requires the final tier of the burner assembling machine, which is fine; it makes sense. Similarly, the electric radar requires the burner radar in its recipe. This also makes sense.
And then there's the electric furnace, which only requires a t2 (steel) furnace, despite the fact that the fuel furnace is faster, and has more recipes available to it. Although the electric furnace does appear to have a lower crafting speed than the fuel furnace, so they could be considered alternate upgrade paths. This is weird, but also fine.
But then there's the electric mining drill, which doesn't require any of the previous tiers of mining drills. The uranium mining drill appears to be an alternate upgrade path to the electric furnace, similar to the fuel furnace and electric furnace relationship; but only the uranium mining drill requires the final tier burner mining drill. This definitely seems to be a mistake.
And then there's the electric oil refinery, that requires a steel furnace? Even though there is a burner oil refinery it could be using instead? And for some reason, the burner and electric refineries have the same crafting speed? Despite the fact that the burner refinery is unlocked WAY earlier than the electric refinery (which requires space science!)? Is there even a reason to build them? They appear to have the same list of recipes available, so...
And then on top of it all, the electric chemical plant also doesn't upgrade from the existing burner chemical plant, but requires an electric engine instead? I see some of the other electric items (like inserter, radar, etc) also require an electric engine, but almost none of the other machines I mentioned above do? And the burner and electric chemical plants again appear to have the same crafting speed, and the same recipe list available...
I would just like to know if you plan to change any of this?