This mod adds colors tiering for machines to make it easily see to which is better. This version now support ONLY HR quality!!!
Small changes concerning balance, gameplay, or graphics.
Thank you for a great work! Like your recolours!
But it seems not optimized. I'm using Pinga app for this (at quantization to 256)
Here you are: size is compressed down to 16,5Mb (-76%): https://ufile.io/e1l3q
I sure that you cannot seen any differences ingame!
Best regards!
P.s. Dear sir! Can we wait until you do the same with Angel's gfx? Thanks anyway!
P.p.s. If you will like this optimized variant then I maybe use some deep techniques to reduce size of this gfx-pack more significantly (without quality loss ofc).
Thanks for tip, i will see how this will look in game. I not sure about making angel version, because i don't play actually with that mod
I will do optimalizations at end because now i must to redo process every time when i add something.
Ok, tell us here when you're done.
P.s. please, Kamsta99, add some changelog to your work because some people want to read what is changed exactly, instead of wondering any differences ingame. Best regards.
Check information tab for changelog because its exits
Sorry, my fault, of course it's exists! Can't wait you're end all remaining recolours!
Like your high-quality work! And how effectively new accumulator's letters are implemented!
Imo I think that it'll be good to add some tier-colour saturation to rest of entities - drone charging pads for example. But it is subject of individually taste.
Another preview Furnace update https://i.ibb.co/4SQxp1L/Factorio-2019-03-27-16-17-48-114.jpg
Its not ready yet because i need to fix furnace fans anims
Yeah! Wonderful progress indeed!!
In theory doing a picture + colour mask should be less work than an individual picture for each tier? If nothing else, it should be less disk space and VRAM used.
For me its easier to do that, also its not much 100 mb only, also factorio 0.17 is well optimalized for that. Also im sure they look what i want.
Qumojo autor of https://mods.factorio.com/mod/ShinyBob_Graphics making big update to your mod to make everything on masks for lower vram usage
I'm also think that picture+colour mask it's best solution, BUT it much better to start with individual pictures as a basis. And when ALL buildings are done - then it can be much well-optimized with masks at next updates. 1ofAll (imo) is need to get a complete mod and only then working on optimization.
Game with alien biomes and HRTier uses 2005 mb of vram on my save, guys we have 2019 2GB of vram is not much
That's why I cannot play with that (amazing) mod at my old laptop. But if we look at png's of alien biomes - then we can see that there IS a way to create about 80% of that textures with ONE mask and many different colour settings to every biome. Maybe someone create such optimized mod. Also this method will significantly reduce load time.
That's why I prefer 20Mb of filesize instead of 120Mb.
Another preview https://i.ibb.co/x8CFM0L/Factorio-2019-03-31-00-27-32-791.jpg
Interesting facts about that it is not full image I call that a cap https://i.ibb.co/72gY1NR/electric-mining-drill-E-1.png for optimalization reasons also because im getting mad and angry when coloring rotating part thing in miner drill
Great! And what time you think you need to complete all remaining?
P.s. Can you draw HR of "old-style" solar-panels looking like this: https://mods-data.factorio.com/assets/ce63449ec3bdcbc90ab19c5a3d033f764df95ddb.png ? I like how their tier-changes were implemented more than current solar-panels.
Here they are (non-HR png): https://ufile.io/qw3hp
About solar panel sure but not yet https://i.ibb.co/Wtmcy61/Przechwytywanie.png, upscaling in PS make a lot artifacts so i need to fix that. About time im not sure but im done 90% of content so, also i need to fix tint on turrets.
Preview how they will look
https://i.ibb.co/yhwn8NG/small-panel-1.png
Oh YYESSS! I LIKE this solar panels!!! Maybe need some minor fixes but they are good!
You are fixing well! And "90%" sounds well too!
Thank you for your hard work! When you're done we're compress all of it wery well.
P.s. I think maybe add some saturation to additional boiler tubes, because current are so thin not so well-visible when playing and zooming-out: https://i109.fastpic.ru/big/2019/0401/67/9d1425f2e638bf0f20b7da9662b2a667.png
And to low saturation at power-poles, that imho too much: https://i110.fastpic.ru/big/2019/0401/e8/ef30bfa56ecbe2099d70d8a168f382e8.png
But, of course, final decision is yours.
How the progress is going on? Is there any news?
At now i can't figure out how to modify tinting on entities
I can provide some help in gfx (not in coding) if you talk about this tinting and this result is good for you:
https://fastpic.ru/view/109/2019/0401/9d1425f2e638bf0f20b7da9662b2a667.png.html
also add this to info.json
"dependencies": ["base >= 0.17.0", "? ShinyBobGFX"]
because otherwise some gfx ingame is from shynybob, even if your HR mod is installed and gfx set to high.
I will do it my self, because i can edit this faster with my psd source files
Now i thinking also how to color radars, any ideas ?
Which is better ?
Thanks for response, I think right pic is better. But need to saturate some more, like this:
https://i109.fastpic.ru/big/2019/0410/1d/c6174ee9773b4258c51cc98d44bc041d.jpg
Small preview
These assembly machines is for comparison
Well done! Waiting for release!
Released
Would love to use this mod, your colors are great; but going back to having the crafting menu filled with 6 tier of one item, all the same color is too rough. (using Shiny's ATM) if you could update the crafting buttons to be colored, I can shift over to your mod happily. Thank you for all your hard work!
Acctualy im using modded version of ShinyBob icons