Thank you for a great work! Like your recolours!
But it seems not optimized. I'm using Pinga app for this (at quantization to 256)
Here you are: size is compressed down to 16,5Mb (-76%): https://ufile.io/e1l3q
I sure that you cannot seen any differences ingame!
Best regards!
P.s. Dear sir! Can we wait until you do the same with Angel's gfx? Thanks anyway!
P.p.s. If you will like this optimized variant then I maybe use some deep techniques to reduce size of this gfx-pack more significantly (without quality loss ofc).
Ok, tell us here when you're done.
P.s. please, Kamsta99, add some changelog to your work because some people want to read what is changed exactly, instead of wondering any differences ingame. Best regards.
Like your high-quality work! And how effectively new accumulator's letters are implemented!
Imo I think that it'll be good to add some tier-colour saturation to rest of entities - drone charging pads for example. But it is subject of individually taste.
In theory doing a picture + colour mask should be less work than an individual picture for each tier? If nothing else, it should be less disk space and VRAM used.
I'm also think that picture+colour mask it's best solution, BUT it much better to start with individual pictures as a basis. And when ALL buildings are done - then it can be much well-optimized with masks at next updates. 1ofAll (imo) is need to get a complete mod and only then working on optimization.
That's why I cannot play with that (amazing) mod at my old laptop. But if we look at png's of alien biomes - then we can see that there IS a way to create about 80% of that textures with ONE mask and many different colour settings to every biome. Maybe someone create such optimized mod. Also this method will significantly reduce load time.
That's why I prefer 20Mb of filesize instead of 120Mb.
About solar panel sure but not yet https://i.ibb.co/Wtmcy61/Przechwytywanie.png, upscaling in PS make a lot artifacts so i need to fix that. About time im not sure but im done 90% of content so, also i need to fix tint on turrets.
Oh YYESSS! I LIKE this solar panels!!! Maybe need some minor fixes but they are good!
You are fixing well! And "90%" sounds well too!
Thank you for your hard work! When you're done we're compress all of it wery well.
P.s. I think maybe add some saturation to additional boiler tubes, because current are so thin not so well-visible when playing and zooming-out: https://i109.fastpic.ru/big/2019/0401/67/9d1425f2e638bf0f20b7da9662b2a667.png
And to low saturation at power-poles, that imho too much: https://i110.fastpic.ru/big/2019/0401/e8/ef30bfa56ecbe2099d70d8a168f382e8.png
But, of course, final decision is yours.
also add this to info.json
"dependencies": ["base >= 0.17.0", "? ShinyBobGFX"]
because otherwise some gfx ingame is from shynybob, even if your HR mod is installed and gfx set to high.
Would love to use this mod, your colors are great; but going back to having the crafting menu filled with 6 tier of one item, all the same color is too rough. (using Shiny's ATM) if you could update the crafting buttons to be colored, I can shift over to your mod happily. Thank you for all your hard work!