Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
The mod will be adding structure(s), armor and equipment to your game-play, is it balanced, or will it be the biter's demise.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Intended to be played with all BZ mods. And also in the SEK2BZ combo for a very so called fun experience. Adds Manganese and alloys using it. Most code is a modified version of the code in Brevven's mods (the BZ mods) It's quite useful as a base for making a mod I'd say :D Most of the graphics is placeholderish, will have to do something about that xD
Mods introducing new content into the game.
Originally just added mining drones and mining depots. Now you can customize the recipe cost!
Mods introducing new content into the game.
Warptorio 2 + Krastorio 2 + 248k + RTS + Economy + Quality of life + Interfaces + Harder enemies + Fun tech
Collections of mods with tweaks to make them work together.
Force enable normal ores (vanilla, Bob's and YI) for Angel's mods. Perfect when you don't want to deal with ore crushing (again). Also added in possible missing recipes.
Mods introducing new content into the game.
Production Challenge where you need to collect Spice to survive on Arrakis!
Scenarios, maps, and puzzles.
forked, drones die after 30 mins. Adds mining drones and mining depots original mod: https://mods.factorio.com/mod/Mining_Drones
Mods introducing new content into the game.
A structure and recipes for growing, harvesting and processing wood and fish.
Mods introducing new content into the game.
The resources are located underground and are not visible. The whole map has several ores but you have to mine to know what it is.
Mods introducing new content into the game.
Vanilla friendly mod that adds 6 supplemental ores to the game. Core logic based on Leighzer's Morphite. Difference is that instead of introducing 1 ore, this introduces multiple. Each of the new ores can be processed into one of two of the other raw vanila resources.
Mods introducing new content into the game.
Krastorio 2 + 248k + Quality of life + Interfaces + Harder enemies + Fun tech
Collections of mods with tweaks to make them work together.
An oversized modpack containing AAI, Space Exploration, Krastorio 2, BZ, 5dim, MSI2, Rampant, bob's and alot more (Roughly 250 mods I think)
Collections of mods with tweaks to make them work together.
Adds resource patches you can directly mine science packs out of.
Mods introducing new content into the game.
Beta version. Most features implemented but lacking a lot of balance. Play at your own risk :) What Lies Within is an overhaul mod that focuses on new underground layers of the planet Nauvis. With each new underground layer comes new challenges and rewards. Do you have what it takes to find out exactly What Lies Within?
Large total conversion mods.
What this mod do? This mod allow you to change at will amount of core fragments in recipe as well as change recipe output ores and fluids amount and chance. Mod is dedicated to use with BZ mods and K2 to reduce amount of resources (mostly rare resources) aquired from core miner.(if you want you can use it to make core miner insanly op)"
Small changes concerning balance, gameplay, or graphics.
Original author: DellAquila. A mine that has a storage space to don't stop mining when you don't have space in the belt. Now with support for Bob Mining Drill
Mods introducing new content into the game.
Use explosives the way Nobel made it for! A continuation of erython's mod 'explosive mining', now compatible with industrial revolution!
Mods introducing new content into the game.
Updated version of "Pure Manganese/Chrome Sorting by hexyhexagon". Creates pure sorting recipes for manganese and chrome, as by default they do not have pure sorting recipes in Angels's mods.
Mods introducing new content into the game.
All normally non-infinite resources are infinite with varying yields that diminish over time
Mods introducing new content into the game.