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Control Technology - Allows you to monitor and control your factory. Monitor your factory using Smart Displays. There are seven types: SD1020 - 2 digit display with Icon. SD1030 - 3 digit display. SD1040 - 4 digit display with Icon. SD1050 - 5 digit display. SD1060 - 6 digit display with Icon. SD1070 - 7 digit display. SD1080 - 8 digit display with Icon.
Mods introducing new content into the game.
Adds a combinator that sets Space Age infinite research based on a signal.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Solar-powered, self-sufficient versions of common appliances like lamps and radars, with built-in energy storage
Mods introducing new content into the game.
Немного баланса и верной прогресии SE+K2+BZ вместе с модами улучшающими жизнь A little balance and a true progression of SE+K2+BZ along with life-enhancing mods
Collections of mods with tweaks to make them work together.
Small changes concerning balance, gameplay, or graphics.
Mod will add new virtual signals that can be used in logic combinators.
Mods introducing new content into the game.
Freely copy-paste settings between different entity types. Including from an assembling machine to a constant combinator and from a constant combinator to an inserter. On some entities it can be pasted again to switch the signal used.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Halts attacking biter groups and lets them fester until a certain time when they all attack at once. Use the periods of safety to build up defenses, or clear out the nearby nests/groups before their next big assault. Also adds a new combinator found on some spawners you can use to check the status of the next wave and a non-lethal laser turret you can unlock sometime before you get artillery to mark those spawners for your defenses to ignore, just watch out for splash damage.
Mods introducing new content into the game.
This increases the wire distance of big electric poles. The new Default is 32, but the length can be freely changed in the mod's settings
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Fork of PowerCombinator by Peter Meter, updated to 2.0 Quality ignored. Currently not working in global electric networks (Space Platform) Have power consumption and power production as signals in your circuit network. Additional envelope signals for maximal projected electric production/consumption are also provided. We use the electric network id for accounting of all calculated values within each electric network.
Mods introducing new content into the game.
A UPS friendly Nixie Tube mod. Fixed to work properly with remote view.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Display Cybersyn's Provided and Requested content for specific Network ID's as combinator output.
Mods introducing new content into the game.
A set of general utility combinators. Large Combinator, Alphabet Combinator, Direct and Inverse Stacksize Combinator by ichvii
Mods introducing new content into the game.
Adds an alert scanner reading missing materials for ghosts in it's logistic network.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Special chest can send placed items to ship quantum storage unit and retrieve from it. Also works for player inventory. It's make resource management more like RTS for playing combat-oriented settings/mods like Warp Drive Machine. Item transportation works across each surface, but not between them. UPS-friendly. Works with factorissimo-2-notnotmelon_3.x.x.
Mods introducing new content into the game.