Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Two Electric Mining Drills that works like a active/passive provider chest and a medium pole. Works Faster and you can put more mines in ore patches.
Mods introducing new content into the game.
You can put modules in Stone Furnaces and Steel Furnaces too. All Furnaces, modded included, accepts Modules. As a bonus you can also put modules in mining drills and assembling machines that you could not before.
Mods introducing new content into the game.
An extension to the space extension mod: Change the way science is beiing made.
Large total conversion mods.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Handling uranium is radioactive and can kill you. You can use a Hazmat Suit to deal with the radioactivity.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
You've crash landed on a hostile alien planet, you're hurt and have nothing but the remains of your crashed ship. Your mission now is to salvage what you can from your ship, and survive long enough to launch a rocket to let home know exactly where you are. Good Luck.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
This mod adds replicators, machines which can produce items using nothing but electricity. Lower tiers of replicators are the most energy efficient and can essentially transform depleted, empty land into a resource. Higher tier replicators can simplify production lines or otherwise act as a convenience. Tier 1 replicators can replace depleted mining drills, allowing your expansion to be for growth rather than necessity.
Mods introducing new content into the game.
Mods introducing new content into the game.
Add a force of machines. The AI advanced until becoming independent of the human race.
Mods introducing new content into the game.
Program combinators with lua. Now there is a version with outputs isolated from inputs!
Mods introducing new content into the game.
Alters the recipe of Satellites to require a Radioisotope Thermoelectric Generator, created from Uranium Fuel Cells. Intended to make the 0.15 nuclear content feel more integrated into the main game.
Small changes concerning balance, gameplay, or graphics.