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Mods introducing new content into the game.
Mods introducing new content into the game.
Trees, rocks, and a couple other things have a chance to spawn biters when a they are destroyed. It is fully customisable with all fetures being enabled or disabled independently. With this mod you can spawn a number of biters after a tree dies, a rock dies, a spawner dies, or after part of your base dies (the last is disabled by default). It will chose a biter or spitter apropreate for the current evolution to a max evolution (0.9 by default).
Mods introducing new content into the game.
Mods introducing new content into the game.
Changing the size of chests (Wood, Iron, Steel, Logistics Storage). Providing more storage space, but increased the recipe cost.
Mods introducing new content into the game.
This mod adds a burner assembling machine equivalent to an assembling machine 1 but more restricted.
Mods introducing new content into the game.
Gives N money to your team when you have killed the nests. You can use https://mods.factorio.com/mod/biters_drop_money instead
Mods introducing new content into the game.
Logistics robots are available in 4 configuration levels with a capacity of 10/75/250/750 items at increased speed. You need more time to recharge your batteries. ------------------ Diese Roboter gibt es in 4 Ausbaustufen mit einer Kapazität von 10/75/250/750 items bei gesteigerter Geschwindigkeit. Sie benötigen mehr Zeit zum aufladen der Energie.
Mods introducing new content into the game.
Makes Flamethrower turrets attack enemies directly in front of them, have 360 attack capacity and also makes them not damage friendly placeable-entities/buildings (Except Player)
Mods introducing new content into the game.
Biter Buddies gives you your very own Biter Buddies to command! F7 to spawn biter buddies, F8 to call them to you.
Mods introducing new content into the game.
Mod fixing issue with no creating biters nests in heavy forest. Now trees dont overwrite enemy bases.
Mods introducing new content into the game.
Turns your Research Labs into a Rave with a touch of Caramelldansen Rock Band version. Thanks to Flux for the original!
Mods introducing new content into the game.
You've used your ingenuity as an engineer to hack your original splitter design, creating new splitters that perfectly balance transport belt inputs. These hacked splitters require extra circuitry and are best used with single-item belts as they no longer perform the function of their baser models. They unlock when their respective counterparts become available.
Mods introducing new content into the game.
A thrilling expansion for Lunar Landings mod that transports you to the frozen moon of Luna, a harsh yet beautiful environment orbiting Nauvis. Delve into its mysteries and harness advanced technologies to survive and thrive in this challenging new landscape, if you can survive the chilling trials ahead!
Mods introducing new content into the game.
Adds Quartz and Silicon, made from sand and stone. Adds Silicon to some recipes, as well as a Silicon Wafer, a new intermediate product for Processing Units.
Mods introducing new content into the game.
Adds the ability to send any and all circuit network signals wirelessly.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Adds (with DLC spoilable) food that give the player buff(s)! Works with pyanodons / space age!
Mods introducing new content into the game.
Send trains to stations receiving signals that match the train's cargo, or use signals to send a train to pickup cargo. Includes an option to automatically add refuelling stops to train schedules.
Mods introducing new content into the game.