Search the Mod Portal by entering a search term.
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The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
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Early ghost building robots, A special nanobot gun automaticly revives blueprint ghosts near you if you have the items in your inventory. Also reprograms personal construction bots to deconstruct items on ground.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
My take on balancing Singistics. Total conversion replacing mining crafting and research with randomized trade routes. Not intended to be compatible with any other mods.
Large total conversion mods.
Adds 4 types of concrete that you can choose in settings: Tiles without cracks and with cracks, and, seamless without cracks and with cracks. Made by Quadrox.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Mods introducing new content into the game.
Tech Icons and order/sort update for Bob's mods, no revamp, nor graphic game objects changes.
Small changes concerning balance, gameplay, or graphics.
Construction robots can build/mine more builds at same time. 1 block each technology level.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Removes the Utility science pack requirement from Logistics research, allowing access to it earlier in the game
Mods introducing new content into the game.
All items from Circuit Network as green wire, red wire, combinators, switchs, programmable speaker and lamp are free.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Health from 250 to 25.000, Healing per tick from 0.15 to 1.00, Inventory from 60 to 600, Build/Drop/Reach distance from 6 to 60, Enter vehicle distance from 3 to 10, You bleed blue, Running from 0.15 to 1.00, Mining speed from 0.01 to 1
Mods introducing new content into the game.
This mod adds replicators, machines which can produce items using nothing but electricity. Lower tiers of replicators are the most energy efficient and can essentially transform depleted, empty land into a resource. Higher tier replicators can simplify production lines or otherwise act as a convenience. Tier 1 replicators can replace depleted mining drills, allowing your expansion to be for growth rather than necessity.
Mods introducing new content into the game.
Show notifications for when trains leave stations, auto names the trains for your sponsors
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Ore patches aren't always in the right place. Now you can move them out of the way with precision.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Small changes concerning balance, gameplay, or graphics.
Commands aided in helping plan builds in Seablock specifically, but some can be helpful elsewhere
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Small changes concerning balance, gameplay, or graphics.
Adds 12 new Burner items. New Burner inserters and stack inserter, All Burner Assembling Machines, Burner Mining Drill 2, Burner Pumpjack, Steel Furnace 2, Burner Oil Refinery, Burner Chemical Plant, Burner Centrifuge and Burner Lab.
Mods introducing new content into the game.
Mix and Unmix Vanilla fluids to transport in one pipe, storage tank or fluid wagon. Besides the recipes to mix, also accompanies a small chemical plant, to mix and unmix using less space. Modders can use the mixes to produce new items too.
Mods introducing new content into the game.
Handling uranium is radioactive and can kill you. You can use a Hazmat Suit to deal with the radioactivity.
Mods introducing new content into the game.