Search the Mod Portal by entering a search term.
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The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
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Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
A simple starter boost. Added Construction bots per request. The mod gives you the choice to start with Either some solar panels, or steam engine. Might be a good idea to have a mod that has bigger stacks also. More in Description.
Mods introducing new content into the game.
Makes it possible for small biters and spitters to spawn even at max evolution, although rarely. Now for 0.18
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
I need to delete this one so i can reupload the fixed version can someone help me
Mods introducing new content into the game.
My view on bots vs belts discussion. Logistic bots now cost... space science packs to craft. Exact amount required is defined in startup Mod Options, default = 20 (50 bots per rocket). Also, to allow personal supply by robots you get a small amount of free bots for every logistic-related tech researched (default 10 per tech, can be changed in Options).
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
This mod adds a form of aerogel and uses it for the low density structure among other things.
Large total conversion mods.
Currently unstable---This mod allows you to make yourself an enemy entity or not with a simple click.
Mods introducing new content into the game.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Allows assembling machine 1's to craft recipes with 3 ingredients, so that green science packs can be automated with red science technology.
Small changes concerning balance, gameplay, or graphics.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Forces Omnic Acid to be made with Sulfuric Acid instead of purified water
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Changes many configurations. Game is more user friendly, but overall more resource intensive. No change log because "Ain't nobody got time for that."
Small changes concerning balance, gameplay, or graphics.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Sodium Hydroxide overflows happen with angel's petrochem, so I used in in production of concrete.
Small changes concerning balance, gameplay, or graphics.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Mods introducing new content into the game.
Allows to smelt Iron and Cooper and transport it using pipes and storing it using tanks. Molten Metal can later be moulded into plates. (or steel)
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.