Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Mods introducing new content into the game.
Adds meteorites! They are falling from the sky! This meteorites can be used for ore generation (iron, copper, uran, thorium) or as fuel.
Mods introducing new content into the game.
This mod extends Bob's logistics and adds: - Cargo wagons for all occasions! *Assuming your occasion is heavy hauling
Mods introducing new content into the game.
Allows you to charge your power armor from the electric network, and vice versa.
Mods introducing new content into the game.
Mods introducing new content into the game.
No Fluid handling in Vanilla Game. Every fluid are items, except some Water uses.
Mods introducing new content into the game.
An Electric Mining Drill that has a Electric Furnace, or an Eletric Furnace that has a Electric Mining Drill.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Increases item stack / payload size for most vanilla and modded items by a customizable multiplier (Default: 10x)
Adds new minable resources like aluminium, quartz and lithium, new intermediate products and changes recipies to be a little bit more complex
Adds a difficulty for electronics circuits production and more realistic recipes. Adds new fluids and new materials like silicon and tin.
You aren't alone on Nauvis. Someone, something out there wants you to succeed and get off the planet. You've been noticing strange crates that don't look like they're from this planet landing nearby occasionally. They seem to contain supplies for you. You don't know who's sending them, but whoever they are, they're certainly helpful.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
The Heat Pipes Always Glow. You can set to build in early game for free. You can build in colors: Green, Yellow, White, Blue, Red and Black.
Small changes concerning balance, gameplay, or graphics.
Lamps, embedded into the floor (without glitches on cost of some performance)
Small changes concerning balance, gameplay, or graphics.
This mod add a super awesome fuel with a super acceleration and speed boost for vehicles. The best is than this fuel is balanced in cost and efficiency, but for game-play reason this fuel is a late-game research. Work with any mods!
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
A combinator that can read the heat of a fluid in an adjacent fluid container. Original by theRustyKnife.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
A water well pump For use with the mod Industrial Revolution, modified from BinbinHfr's mod.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds technologies for increasing operation, build, item drop, item pickup, loot pickup, and mine distances.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.