Search the Mod Portal by entering a search term.
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The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
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Freezes belt for people who get migraines or suffer sensory overload, like in autism
Small changes concerning balance, gameplay, or graphics.
You can research and have uranium nuclear power in the beginning of the game. Uranium ore doesn't need sulfuric acid to mine.
Mods introducing new content into the game.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
A mod that turns science into a liquid that you have to fill science packs with bottlers
Small changes concerning balance, gameplay, or graphics.
Your barreling dont need, or generates, empty barrels. All modded fluids Support.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
This mod adds replicators, machines which can produce items using nothing but electricity. Lower tiers of replicators are the most energy efficient and can essentially transform depleted, empty land into a resource. Higher tier replicators can simplify production lines or otherwise act as a convenience. Tier 1 replicators can replace depleted mining drills, allowing your expansion to be for growth rather than necessity.
Mods introducing new content into the game.
Enjoy to use my first mod :). Begin the game with construction bots so you may concern yourself more with the design than construction of your base. Now includes a few user configurable startup options, and support for v0.18.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Extends on Beautiful Bridge Railway to add support for Bobs
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Adds hidden recipes for every item/fluid allowing voiding/sourcing items in helmod (only with output or only with input).
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
An extension to the space extension mod: Change the way science is beiing made.
Large total conversion mods.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Automatically requests low-fuel trains, easy to set up and highly customizable.
Mods introducing new content into the game.
A free shortcut bar entry to teleport the player to anywhere on the map
Mods introducing new content into the game.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
This mod revisits the early game of Factorio and pushes the electrification a bit further back by extending the Burner-Stage and inserting a new stage: Steam-Stage (buildings will be powered by steam). The production lines of this mod focus on fuel production, but it also comes with a few new intermediates and a new science package. It does not change the standard Techtree too much, the majority of the related tech for this mod comes before the vanilla techtree even begins. The vanilla...
Mods introducing new content into the game.