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The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
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Armors is upgradable now. Optional have all armors a little inventory size bonus ( can be changed).
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Add-on for IR3. Adds inspiration-based tech unlocks, requiring key materials to be obtained before further research is possible. A fresh game is required.
Small changes concerning balance, gameplay, or graphics.
Betterpoles - Better Poles - Use few poles in your factory. All poles has Max Distance and Max Supply Area
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
A simple GUI that tracks rocket or specific payload launches against a goal
Small changes concerning balance, gameplay, or graphics.
Fix for 3 vehicles of TheKingJo mods. It lets the Predator tank, Leman Russ tank and Dreadnought walk with the AAI controller. Also makes the technology recipe a bit cheaper and only dependent on tank technology
Small changes concerning balance, gameplay, or graphics.
Adds Artillery Shells with a nuclear payload, a super lategame nuke alternative. Patches Atomic Artillery to have better auto targetting and less overkill.
Mods introducing new content into the game.
Adds single/dual/triple (configurable) slot versions of the base game storage and logistic chests, with options to include modded chests
Mods introducing new content into the game.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
This mod will stop inserters chasing items on a belt (setting was added in 0.18.11), Rseding once said searching the belts is UPS expensive (https://forums.factorio.com/viewtopic.php?p=370464#p370464)
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Removes Bob Logictics Zone Expanders, Charging Points, and Robochests collision (also allows building roads from Transport Drones from Klonan)
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Adds rotatable 2x1 Containers ideal for train-based manufacturing. Compatible with Space Exploration and AAI Containers.
Mods introducing new content into the game.
Translations for other mods.
The mods sets the request of requester chest and the network condition of inserters that insert into passive provider chests when those chests are build.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Makes Space Exploration Radiator and Hypercooler output buffers smaller to prevent the buildup of thousands of thermofluid in your cooling array. NOTE: Installing this mod while you have radiators will cause those radiators to lose some fluid inside of them.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds buttons, hotkeys and shortcuts for changing the player's running speed.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.