Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Placeable water and deep water tiles for fixing misplaced landfill and expanding lakes.
Mods introducing new content into the game.
Mods introducing new content into the game.
This modpack is created to extend/modify existing modpacks specially for exploration (Krastorio2 / Space Exploration) purposes. It tries to add all stuff that works perfectly together to create complex exploration maps together with many known mods and biter stuff. If you search something more Bob/Angels stuff have a look to https://mods.factorio.com/mod/multiplayer_extreme_modpack or https://mods.factorio.com/mod/singleplayer_extreme_modpack
Collections of mods with tweaks to make them work together.
Adds 5 new tiers user scalable assembly machines, chemical plants, oil refineries and smelters, and 3 tiers of centrifuges. Graphics provided by Skunkduster.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Adds a single recipe to convert 25 coal to 50 wood, ratio based on fuel value. Can be crafted by Hand or in Assembly Machines.
Tiered Gas Generators. Updated for 1.1 from midnightxrush's Upgraded Gas Generator mod
Small changes concerning balance, gameplay, or graphics.
Landfill has the same texture as the surrounding tiles, instead of the default grass.
Small changes concerning balance, gameplay, or graphics.
Every launched rocket increases solar panel efficiency, 10% of base efficiency for each rocket
Mods introducing new content into the game.
Modpack for convenient loading of mods by Bobingabout. Incorporates Artisanal Reskins by Kirazy and locale transations by community. This mod does nothing on its own.
Collections of mods with tweaks to make them work together.
Mods introducing new content into the game.
Adds Wooden Walls to the game, great for early game death world survival before you can reach stone walls
Mods introducing new content into the game.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Russian localization for some mods like Alien Loot Economy, Armoured Biters ,Freight Forwarding, etc Π ΡΡΡΠΊΠ°Ρ Π»ΠΎΠΊΠ°Π»ΠΈΠ·Π°ΡΠΈΡ Π΄Π»Ρ Π½Π΅ΠΊΠΎΡΠΎΡΡΡ ΠΌΠΎΠ΄ΠΎΠ², ΠΊΠΎΡΠΎΡΡΠ΅ Ρ ΡΠ°ΠΌ ΠΈΡΠΏΠΎΠ»ΡΠ·ΡΡ, Π²Π΄ΡΡΠ³ ΠΊΠΎΠΌΡ ΠΏΡΠΈΠ³ΠΎΠ΄ΠΈΡΡΡ, Π»ΠΎΠΊΠ°Π»ΠΈΠ·Π°ΡΠΈΡ ΡΠ°ΠΊΠΈΡ ΠΌΠΎΠ΄ΠΎΠ² ΠΊΠ°ΠΊ Alien Loot Economy, Armoured Biters, ΠΈ Π΄Ρ. (ΠΡΡΠ°Π»ΡΠ½ΡΠ΅ ΡΠΊΠ°Π·Π°Π½Ρ Π² ΡΠ°Π·Π΄Π΅Π»Π΅ Download - Dependencies)
Translations for other mods.
Randomizes all recipe ingredients to make every game feel different! Fully configurable, Works with all mods, Checks dependencies, Keeps costs fair!
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.