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Use logistic robots to transport fluids directly from tank to tank without any need for barreling.
Mods introducing new content into the game.
Mods introducing new content into the game.
Adds an alert scanner reading missing materials for ghosts in it's logistic network.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds a planner that can make distribution request. For a given recipe, each ingredient can be requested in a different request box. This can be useful if you are using a mod with many ingredients required by the recipe. The Distribution Request Planner can be found in Shortcuts.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
This is a very simple mod that adds a special combinator that outputs the items of all ghosts in the logistics network it is placed in.
Mods introducing new content into the game.
Import and export personal logistics requests as blueprints.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
This is a version of Martincitopants' Space Modpack that includes, a fix to make house waterfilling function again and various extra QOL mods and some other extras. Also, a big thanks to both Slikk and NikoMew for making this pack possible. For further info and some links, check the mod page description. IMPORTANT note: Install INGAME via the mod manager, also to update pack, uninstall main pack mod and reinstall it INGAME.
Collections of mods with tweaks to make them work together.
A set of qol tweaks to enhance the experience for new and veteran players, fine-tuned after many hours of gameplay. Features: Infinite linear research (1k/level), 75% cheaper research option Finite oil, ores on water, reduced tree collision Vanilla pump rate, poles and lamps on water 4x fuel values, 3x radar range, faster miners Double Roboport range, stronger robot batteries Note: Tailored to my style; suggestions welcome. More details on the mod page.
Small changes concerning balance, gameplay, or graphics.
Allows the logistic system technology to be researched with rocket science. Made as a small tweak to SE.
Small changes concerning balance, gameplay, or graphics.
A place to store your backwash (trash items) until you arrive somewhere.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Automatically refuel stranded trains with construction robots.
Small changes concerning balance, gameplay, or graphics.
Excess items in the character inventory get moved to the logistics trash, to keep inventory slots free. Tidy, clean and simple. No more clicking away those annoying small stacks of items that turn up and jam up the inventory!
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Small changes concerning balance, gameplay, or graphics.
Allows the logistic system technology to be researched with chemical science. Compatible with SE.
Small changes concerning balance, gameplay, or graphics.
This mod integrates Krastorio 2 materials into Expanded Rocket Payloads Continued and optionally SpaceX and Ion Cannon.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Adds 2 more roboports with increased charging slots, robot slots and range. For space Exploration (SE research and items to craft)
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Compaction 2 is a straightforward overhaul mod designed for extended gameplay enjoyment. In addition to refining existing elements, it introduces a variety of entertaining additions. With a commitment to ongoing development over the next few years, the mod promises to continuously evolve.
Large total conversion mods.
Mods introducing new content into the game.