Search the Mod Portal by entering a search term.
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The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
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There's a lot of caching on this page. It can take several hours for new mods and updates to show up in search results.
You have new inserters that has two directions. Brings materials in and out.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Changelings to petroleum handling and connected producation-lines like plastic, sulfur and rocket-fuel. Vanilla-Friendly. A liquid-fuel burning entity is now included! Rough compatibility with Industrial Revolution (WIP).
Large total conversion mods.
You've used your ingenuity as an engineer to hack your original splitter design, creating new splitters that perfectly balance transport belt inputs. These hacked splitters require extra circuitry and are best used with single-item belts as they no longer perform the function of their baser models. They unlock when their respective counterparts become available.
Mods introducing new content into the game.
An Electric Mining Drill that has a Electric Furnace, or an Eletric Furnace that has a Electric Mining Drill.
Mods introducing new content into the game.
In-game text to speech; preview, global chat and speaker blueprint generation modes.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Makes oil processing more complex and important in the game. Makes light oil and heavy oil more useful. Adds new materials and 40+ new fluids. Adds new resources such as nickel, aluminum, chromium and shale. Requires Enchanted Electronics and Enchanted Nuclear.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Rebalance the output of bobs ores from Space Exploration Core Mining. Currently removes bob's ores from omni recipe.
Small changes concerning balance, gameplay, or graphics.
You've crash landed on a hostile alien planet, you're hurt and have nothing but the remains of your crashed ship. Your mission now is to salvage what you can from your ship, and survive long enough to launch a rocket to let home know exactly where you are. Good Luck.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Vanila enemies can be configured to be weaker or stronger. You can set the speed, vision range and health.
Mods introducing new content into the game.
Makes diesel locomotives, cargo wagons and large power lines invincible. May generate important lags when train got stuck by biters.
Mods introducing new content into the game.
Mods introducing new content into the game.
A Mod to allow for variable lane splitters with programmable behaviour.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
For those who want to skip the burner stage, you can now start with enough machines to start a simple factory, from power setup to some automation and ore processing. Requires Angel's Refining.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds options to change the maximum speed of the ships introduced by the Cargo Ships mod.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Using this mod you can hold massive amounts of items by compressing them!
Mods introducing new content into the game.