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All credits go to MFerrari. I just removed Volcano chances. Be prepared for the big monsters from this planet!
Mods introducing new content into the game.
Provides Application Specific factories to reduce the entity count on megabase maps. Compression ratio is configurable. IE: you can decide to have each building be equivilant to 25 assemblers, or 1000. The recipes/costs/results/etc will all scale accordingly.
Mods introducing new content into the game.
Three more tiers of electric mining drills for increased speed and area.
Mods introducing new content into the game.
Add technologies lumberjack and others... This mod is standalone but part of my ModPack. To activate the entire ModPack you need RitnResearch.
Mods introducing new content into the game.
Toggles auto-firing of artillery wagons when a circuit signal is received at a train stop.
Mods introducing new content into the game.
Adds several Space Age features to Krastorio 2. Requires Space Age to be purchased.
Mods introducing new content into the game.
Removes energy drains so idle entities don't consume power anymore. Configurable. You designed a roboport, a space platform and a way to communicate to in freely in real time. It's really hard to think that you haven't found a way to put a simple relay switch inside your laser and tesla turrets and machines so they won't use power when idle.
Mods introducing new content into the game.
Have fun in a game where you don't have to worry about energy. The electric energy interface is available free from the start. You will find a new tab in your character's crafting menu on the far right where you will be able to find the new building that comes with this mod.
Mods introducing new content into the game.
Adds mod settings to make infinity chests more user friendly, adjust inventory size, enhance compatibility with mods that add damage types, adjust graphics, add logistic infinity chests, higher quality shadows, and higher quality mipmaps. Compatible with the Advanced infinity chest mod. More screenshots available on the homepage/mod portal.
Mods introducing new content into the game.
Mods introducing new content into the game.
Add lots of types of science packs to spice up your set-ups with additional production lines! Includes 36 new science packs.
Mods introducing new content into the game.
Mods introducing new content into the game.
Lets you craft landfill from water could of sworn this exsisted but couldnt find it
Mods introducing new content into the game.
Adds shallow, normal and Deep Water Fill. Has support for other Water Fill mods to adjust itself to them. Note: Only have one other Water Fill Mod enabled along side to this one as it will asume you got only the first it can find enabled, any extra may cause unexpected behaviour. While not necessary i recommend if your interested in using this one to read both Notes in the full Description.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
A logistics center was recovered from the crashed space ship. It could be modified to help you build your base. ❌DISCONTINUED in 2.0. see Smart Linked Chests
Mods introducing new content into the game.
Adds barbed-spikes, which can be placed down and hurts and slows down any enemy that walks on it. They can be upgraded to: Reinforced (more health and damage) Slowing (slows down more) Poison (deals extra damage) or any combination of the three. Original mod developers: MatheFactor and Kabaril. Updated and maintained by MrAlwaysAwesome.
Mods introducing new content into the game.
Each player has its own force. New players get their own random spawn location with their own enemy force. All players are friendly.
Mods introducing new content into the game.