Search the Mod Portal by entering a search term.
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The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
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Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Fixes Schall Transport & Circuit Group tabs for Space Exploration, AAI and other mods
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Adds in a way to clear pollution using a water filter technique.
Small changes concerning balance, gameplay, or graphics.
4 Quality Tier 1 modules now give you a full +100% Quality chance. But also +900% Crafting Cost.
Large total conversion mods.
Automated concrete placement and upgrading for Factorio 2.0. Your roboports automatically tile and upgrade floors (stone brick → concrete → refined concrete) within their construction areas. Features multiple tiling modes including pattern replication, construction/logistic area differentiation, and automatic obstacle clearing. Set it and forget it – your factory floor tiles itself as you expand!
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds 5 new balanced tiers of Storage Tanks to the game. The largest Storage Tank can hold 800.000L. Big thanks to Tyarns & Optera for inspiration
Mods introducing new content into the game.
Provide smart auto-snap feature of loaders to belt items and compatibility to loaders mods.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
The Nauvis has permanent winter, snow theme; the mod changes graphics to winter theme, compatible with all mods
Small changes concerning balance, gameplay, or graphics.
Quadromire is a primitive marsh planet (Gleba world-gen) that has Nauvis resources.
Mods introducing new content into the game.
Adds stacking- and lane-filtering- capable variants of AAI Loaders
Mods introducing new content into the game.
Add 4 new walls including gates that will withstand even the strongest enemies.
Mods introducing new content into the game.
Doubles the number of recharge stations per roboport. Your robots recharge faster, but brownouts occur more often.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Small changes concerning balance, gameplay, or graphics.
Add tier 2 laser turret + research. Stack size and range configurable. Vanilla friendly.
Mods introducing new content into the game.
2x2 lamps that cast a wide, soft glow: an electric lamp that is signal compatible, a copper lamp that burns solid fuel, and a floor lamp panel that can be walked over.
Mods introducing new content into the game.
This mod gives you a reason to have high quality seeds. Adds a custom Greenhouse cultivator for every plant (Wood, Yumako, and Jellystem + will affect other modded plants!) Plants that release spores will release twice as many spores, via a new spores fluid. Spores can be released back into the atmosphere at a controlled location by destroying their containing entity, or using a Spore Vent. Finally, there is now also the end-game treat of plants in space!
Mods introducing new content into the game.
Makes the tool icons colourful, in both the shortcut bar and in the cursor
Small changes concerning balance, gameplay, or graphics.
A wall that's impervious to explosions, and much stronger than stone walls, but at a higher price.
Mods introducing new content into the game.
Simply Long Reach. UPS optimized for megabases. The purpose of this mod is to replicate the features of the other popular long and far reach mods, without all the bloat and bugs.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.