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Build your own train-based megabase! This modpack includes Quality Of Life mods, logistic, construction/management and resource mods. This modpack does not contain any code on its own. See the Download tab (if on mod portal) or the dependency list (if in game) for the exact contents of this pack.
Collections of mods with tweaks to make them work together.
Mods introducing new content into the game.
Wind Generators produces free energy, but are expensive and don't have a steady output. This mods adds 3 tiers of Turbines, from small wood generators to massive steel turbines. Last Update 0.18.4 - Thank you very much Micromario for the great polish of the mod and adding compatibility to some mods.
Mods introducing new content into the game.
An implementation of Debug Adapter Protocol for mods. For use with the associated vscode extension. This is a developer tool, not meant for actual gameplay. It is intentionally desync unsafe. Do not use it in multiplayer.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Small changes concerning balance, gameplay, or graphics.
A Big Lab that process your science quickier and accepts more modules. From Liquify Science and Big Lab.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
This mod exports some event data to files to be picked up by factorio-bot
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Factorio but instead of fighting biters with guns you're fighting a disintegrating planet with automation. There is a shadow following you and eating up planets in its wake. Build an infinite factory tower, but the catch is you cannot return to previous levels to make changes. This is based on the concept of 100 floor dungeons in RPGs. Now with Warptorio Planets
Large total conversion mods.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Allows players to queue research, filter research according to required science packs, and automatically queue prerequisites for desired tech. The current maintainer is Saeuissimus. Originally developed by Mr Doomah, with updates by Doomquill, Chrisgbk and thelordodin.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
A minimalistic RPN calculator. It uses the numblock and must not be opened. See ingame controls for usage.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds a GUI Menu that allows fine grain control of your starting items for custom play, in existing games use /qsmenu in the console to show the menu
Mods introducing new content into the game.
Allows configurable starting equipment, anything from equipment and bots to steam engines and miners
Mods introducing new content into the game.
Just changes the standart Combinators prite. Просто заменяет стандартный спрайт комбинаторов.
Small changes concerning balance, gameplay, or graphics.
This modpack is specially assembled to monumentally increase the intricacy and asperity of the base game with Bob's mods, Angel's mods, Yuoki Industries, Space Exploration, AAI, Logistics Trains, Pyanodons mods and more. Fixed incompatibilities, missing mods and included the better monster stuff.
Collections of mods with tweaks to make them work together.
Electric vehicles running on battery energy. Based on mknejp's Electric Vehicles mod.
Mods introducing new content into the game.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
NEED ROBOPORTS. Your logistic robots are so fast that take your itens between the logistic chest like a teleportation.
Mods introducing new content into the game.