Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
100% distribution effectivity, but double energy usage
Small changes concerning balance, gameplay, or graphics.
[WIP] This mod adds some compatibility between Schall mods and AngelBobs.
Small changes concerning balance, gameplay, or graphics.
Decreases hand crafting speed to 1/60. Adds Burner Assemblers for the beginning
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
An attempt to draw Factorio's environment graphics in my own hand-drawn style.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
I removed the surveillance techs from this for my own game. All credit goes to Afforess and pw_sys for making the mod
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
rebalances a lot of numbers, specifically modules, without adding any new items, almost all changes are configurable
Small changes concerning balance, gameplay, or graphics.
Adds new ways of fire-fighting but your factory can randomly start burning
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Changes the SI unit Watt (W) to its equivalent Joules/second (J/s)
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Switches the tech tree background to help make the state of research clearer. Light green is researched, Blue is available and Red is tech that's missing prerequisites
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.