Search the Mod Portal by entering a search term.
To search for specific phrases, surround them with double quotes (").
The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
To further refine your search, use the sidebar on the left. Enable the checkboxes to limit the search results to selected categories and tags or use the ban button to exclude them.
You can reset your filters by clicking the active tab on the top.
There's a lot of caching on this page. It can take several hours for new mods and updates to show up in search results.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Play with 30 new science packs and a new technology tree (if omniLib enabled) that adds efficiency tech to the various science packs. This mod is not an extension to lovely_santa's mod by a similar name. It adds 30 science packs but they are all pretty inexpensive. A TON of customization exists for the mod and individual packs can be disabled. Mod integration engine designed to add pack types to entire tech tree (only applies to technology that can be traced back to vanilla tech). Optional...
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Upgrade recipes for armor, furnaces etc. Signals with recipe icons that are missing in vanilla. Variated mining results for trees, rocks and fish. Missing dependencies for bonus technologies. Highly configurable.
Small changes concerning balance, gameplay, or graphics.
Mod that disables the iron chest recipe. Inspired by MangledPork Gaming's Factorio with Peachy and Sheepdog! Ep#24
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Small changes concerning balance, gameplay, or graphics.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Make Angel's smelting recipes the best way by disabling direct ore smelting in furnaces. It forces you to go in the advanced metallurgy path. Need angel's smelting.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Enjoy the shuddering sounds of the harbinger of destruction and doom: This mod adds more alert and siren sounds for programmable speakers. Bonus sound: Railroad crossing bells!
Small changes concerning balance, gameplay, or graphics.
Adds small & tiny chests with less capacity than normal chests. Ideal for early game before you get circuits (they don't connect to circuit network)
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
A small mod that adds craftable saplings that grow into vanilla trees, and a way to farm them
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Factorio-Leaderboard mod adapted for my RitnTeleportation mod. (Multi Surface and Multi-Team).
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Just change animations of the biters, spitters, spawners and worms into an army of humans. Non-game-changing, only change looks.
Small changes concerning balance, gameplay, or graphics.
Give an extra technologie with alien recipes for space exploration mod
Mods introducing new content into the game.
Ore can be converted into (Ur-ore) using energy expenditure. Some mods are already supported.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Launch a meme into space. Replaces game icons with Unicode emojis. The replacements can be enabled selectively in the settings. Doesn't change any gameplay, only the look.
Small changes concerning balance, gameplay, or graphics.
Add machines that use craftable and refurbishable filters (and electricity) to clear pollution
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Cliff Explosives are available from start and are free.
Mods introducing new content into the game.