Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Makes the spidertron logistics tech available much earlier. Relies on the Insectitron mod to have viable trons to move things.
Mods introducing new content into the game.
Adds a new type of blueprinting tool called a Friend Blueprint, which works just like a vanilla blueprint except that it also select entities from other forces that are friendly to the player force
Mods introducing new content into the game.
Mods introducing new content into the game.
Adds hand grenade launcher, grenade turret, spidertron with grenade launchers, equipment grenade launchers. Added following types of grenades: Fragmentation, Frag-lighted, Flare, Cluster, High-Explosive, Gas (poison cloud), Slowing, Incendiary, Shock, Acidic, Plasma, Stasis, Discharge and extra additional Plutonium (optional or with PlutoniumEnergy mod).
Mods introducing new content into the game.
Mod that modifies personal armor. Changes sizes of modular and mk1 equipment grid, add exoskeleton mk2 and adds new ways to generate power.
Mods introducing new content into the game.
Allow to disable logistics and connection area for all structures which have drones area with shortcut
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Updated version of Void Works from JDOGG with update from vossi_plays, my modpack was incompatible with original.
Mods introducing new content into the game.
添加了尤里的心灵控制塔与一个类似心灵控制器效果的胶囊,能够控制敌方单位,但是由于虫族的心灵过于脆弱,它们会在被控制的半分钟后逐渐死亡。 Please use this mod under 简体中文 or English Locale, thanks.
Mods introducing new content into the game.
Modified by ThorvaldSpear. Adds Tiberium ore that spreads - Harvest it, refine it, and convert it to power, weapons, and other ores. By Zillo7 (0.15), SAH4001 (0.16), Oktabyte (0.17), JamesFire and randomflyingtaco (0.18+).
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
This mod adds redstone, a new resource that can be used to transfer and produce a lot of energy from raw resources. Loosely based on the redstone flux system in the minecraft thermal expansion mod.
Mods introducing new content into the game.
Mods introducing new content into the game.
Change Bob's Warfare and Bob's Personal Equipment to remove military cost and prereq from fusion reactor, power armor, and radar. Intended for use in biter-less plays.
Mods introducing new content into the game.
Mods introducing new content into the game.
Original: Factorio Customizable Processing Unit. SpaceExploration FIx: Fixed fCPU to continue operation while a space ship is jumping between surfaces. Extra: Fixed fCPU indexing in memory read/write. (NO SIMD) Extra improvements have been added
Mods introducing new content into the game.
Mods introducing new content into the game.