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Mods introducing new content into the game.
Screw landfill! Defences on the coastline is no longer painful and ugly! Build walls and gates on shallow water! Configurable for building land mines and big electric poles on shallow water! Walls no longer visually connect to nothing when next to water! Walls no longer visually connect to nothing when next to the vacuum of space! Supports modded shallow tiles, walls, gates, land mines, and big electric poles!
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Overhaul of Factorio's Combat Robots behaviour to make them more useful by automatically attacking enemies.
Small changes concerning balance, gameplay, or graphics.
The Rex from the Metal Gear Solid Universe. It comes with a powerful rocket launcher, machine gun and railgun. It's a very late game tank.
Mods introducing new content into the game.
Mods introducing new content into the game.
Based off Klonan's Unit Control. Updated for Factorio 2.0 with additional features. e.g unit control groups, additional group strategies. It works with any "unit" type entity.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Allows house waterfilling to function alongside Space Exploration again, just install this alongside any waterfill mod and Space Exploration.
Small changes concerning balance, gameplay, or graphics.
Adds sturdier (armour and vehicle grid) versions of locomotive, cargo wagon and fluid wagon. Also adds unarmoured nuclear-powered locomotive. NEW: Also adds armoured draisines, which were tanks fitted with special rail chassis, able to traverse on rails. (Locale: English, Deutsch, 正體中文, 简体中文, Português Brasileiro, Русский)
Mods introducing new content into the game.
Medium-range base defense, available as an in-between until you unlock artillery. Please alert me of any issue! (@Volvary on the Factorio discord)
Mods introducing new content into the game.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Gives bots the ability to not die, as to avoid robot death while repairing walls.
Small changes concerning balance, gameplay, or graphics.
Adds the German Flakpanzer IV 'Wirbelwind'. It's an Anti-Air-Striker, but can damage everything else too.
Mods introducing new content into the game.
One atomic bomb can only destroy a small portion of enemy base? How about firing EIGHT bombs scattered with just a single shot? Adds various strategic missiles. Currently includes napalm MRV missile, poison MRV missile, atomic MRV missile, plutonium MRV missile. (Locale: English, Deutsch, 正體中文, Русский, Português Brasileiro)
Mods introducing new content into the game.
you really, really shouldn't play with matches, you know? Pipes and storage tanks and stuff will catch fire and explode
Small changes concerning balance, gameplay, or graphics.
With the engineer going so far as traveling to other planets these days, how have they not come up with better walls? Adds some new walls with better stats and reasonable recipes, for defending against the most dangerous of deathworlds.
Mods introducing new content into the game.
Build your very own colony on Nauvis. Create housing, services and recruit colonists to grow your settlement alongside your factory. Be sure to check the tips & tricks for more information on the systems and mechanics of this mod.
Large total conversion mods.