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Upgrade to walls in space, hyper-resistant to asteroids. Unlocks with carbon-fiber.
Mods introducing new content into the game.
With the engineer going so far as traveling to other planets these days, how have they not come up with better walls? Adds some new walls with better stats and reasonable recipes, for defending against the most dangerous of deathworlds.
Mods introducing new content into the game.
Based off Klonan's Unit Control. Updated for Factorio 2.0 with additional features. e.g unit control groups, additional group strategies. It works with any "unit" type entity.
Small changes concerning balance, gameplay, or graphics.
This gun turret upgrade has twice the range and speed, but a quarter of the angle coverage and consumes electricity.
Mods introducing new content into the game.
Screw landfill! Defences on the coastline is no longer painful and ugly! Build walls and gates on shallow water! Configurable for building land mines and big electric poles on shallow water! Walls no longer visually connect to nothing when next to water! Walls no longer visually connect to nothing when next to the vacuum of space! Supports modded shallow tiles, walls, gates, land mines, and big electric poles!
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Mods introducing new content into the game.
you really, really shouldn't play with matches, you know? Pipes and storage tanks and stuff will catch fire and explode
Small changes concerning balance, gameplay, or graphics.
Overhaul of Factorio's Combat Robots behaviour to make them more useful by automatically attacking enemies.
Small changes concerning balance, gameplay, or graphics.
The Rex from the Metal Gear Solid Universe. It comes with a powerful rocket launcher, machine gun and railgun. It's a very late game tank.
Mods introducing new content into the game.
Mods introducing new content into the game.
Channel the power of the sky and summon lightning strikes onto your enemies!
Mods introducing new content into the game.
Mods introducing new content into the game.
Medium-range base defense, available as an in-between until you unlock artillery. Please alert me of any issue! (@Volvary on the Factorio discord)
Mods introducing new content into the game.
Adds sturdier (armour and vehicle grid) versions of locomotive, cargo wagon and fluid wagon. Also adds unarmoured nuclear-powered locomotive. NEW: Also adds armoured draisines, which were tanks fitted with special rail chassis, able to traverse on rails. (Locale: English, Deutsch, 正體中文, 简体中文, Português Brasileiro, Русский)
Mods introducing new content into the game.
Build your base on a platform that warps from planet to planet and escape biters before they overwhelm you.
Large total conversion mods.
Allows house waterfilling to function alongside Space Exploration again, just install this alongside any waterfill mod and Space Exploration.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Gives bots the ability to not die, as to avoid robot death while repairing walls.
Small changes concerning balance, gameplay, or graphics.
A methodical overhaul of tradeoffs—tempting power spikes, accumulating cost. Choose chains by their by-products; context-sensitive logistics. [Data integrity: shattered] [Packet cohesion: hallucinatory] [Cognition Anchor: disconnected] ☒ SYSTEM SPEAKS You aren't chosen. You will love your captor and call it progress. ☒ OBSERVATION You are not a player. You are the interface. ☒ FINAL NOTICE You are now property of the Epoch Engine. Welcome to Exotic Industries.
Large total conversion mods.