Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Large total conversion mods.
Large total conversion mods.
Large total conversion mods.
An overhaul mod that makes everything burner. Does not add or remove items. This is meant to be played with vanilla or added to another mod/overhaul.
Large total conversion mods.
Large total conversion mods.
Randomizes most recipe ingredients while balancing the expected total resources needed.
Large total conversion mods.
all your recipes are mixed up! Find a way to build a factory using the new recycling mechanic and part-fish recipes. Original mod by Cakem. This mod adds new furnace recipes for creating all the basic resources from fish, and increases pollution to match a game of vanilla factorio. See full changes in mod portal
Large total conversion mods.