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Large total conversion mods.
An overhaul mod that makes everything burner. Does not add or remove items. This is meant to be played with vanilla or added to another mod/overhaul.
Large total conversion mods.
Mod that adds several different tiers of arcospheres, and changes every recipe to require arcospheres and arcosphere management all throughout the game. Recipes are automatically generated, so this should be compatible with most overhaul mods.
Large total conversion mods.
A remixed way to play though the game. Start with all research unlocked, but items must be crafted in large batches with the help of science packs.
Large total conversion mods.
Every recipe now also produces 1 additional Scrap which you must sequester. Be careful not to turn your base into a toxic waste dump because only 1 thing can purify a Sacrifice Zone- fresh blood!
Large total conversion mods.
Large total conversion mods.
A somewhat simple overhaul mod, extending the burner phase and much more
Large total conversion mods.
[Solar research gated] A mod with many features where you can make a Mobile Factory, build you base inside and travel around the world. The mod contain a way to transfer items via the Circuit Network, some nice way to mine Ore or extract Fluid, many new chemical elements, Data Storage of Items, and many more ...
Large total conversion mods.
Randomizes most recipe ingredients while balancing the expected total resources needed.
Large total conversion mods.
(Work In Progress) A revamp of most recipes within the game in order to get much closer to reality.
Large total conversion mods.
NOW FUNCTIONING, put /c game.players["PLAYERNAME"].force = game.forces["militaris"] into the console twice, replace PLAYERNAME with whatever your username is. (Scenario to start as Faction 1 hasn't been implemented because I have no idea how to do that. Please help me lol xD) you need to use console commands to play my mod for now, sorry lol. Dx A project I promise to finish eventually. This is a TC mod that aims to bring a plethora of new ways to play by implementing different factions...
Large total conversion mods.
Your electrical grid is more disaster-prone. Brownouts are far more likely and poles can be overloaded, so you'll need make multiple grids.
Large total conversion mods.
This mod adds a Philosophers stone to create and transform resources.
Large total conversion mods.
Large total conversion mods.
Large total conversion mods.
This mod stretches out the burner phase and moves electricity to later in the game.
Large total conversion mods.
Large total conversion mods.
This mod is a challenge. Featuring scrap recycling and a pre-electric burner era. Locale: ENG/RUS
Large total conversion mods.
Large total conversion mods.
Large total conversion mods.