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The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
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Small changes concerning balance, gameplay, or graphics.
A number of tweaks to Bob's modules intended to rebalance them to more reasonable capabilities and make more of the available options relevant. Overall, modules and beacons are both made more expensive and less effective. See mod settings for more details on the changes, which can be enabled individually. Some graphics derived from those of Bob's mods by bobingabout and Aonova.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
This mod dynamically adjusts the research speed and productivity based on the current count of online players. It allows to slow down or even stop the research in case none or only a few players are online.
Small changes concerning balance, gameplay, or graphics.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
This mod fixes a few recipes that break when speed modules boost a factory to produce more than one output per tick.
Small changes concerning balance, gameplay, or graphics.
Original Description: Adds a drill that draws up water from the underground. Dr,INZANE's Changes: I made it compatible with version 1.0.0 or higher of Factorio and I increased water production from 75 to 750 per operation. 8 of these drills are equivalent to 5 offshore pumps. Perhaps later I will add configurable amounts of water production.
Mods introducing new content into the game.
Small modular nuclear reactors designed to be deployed off-grid at remote sites. SMRs are manufactured as sealed units with a fixed energy capacity, including both fuel and generator components. This means they can be quickly setup anywhere but once depleted must be returned to base for refurbishment.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Small changes concerning balance, gameplay, or graphics.
This mod replaces Angel's Smelting plates with vanilla-like plate graphics.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Outputs|Exports a JSON file to /script-output/recipe-lister that lists all recipes, crafting machines, mining drills, belts, inserters, resources, items, fluids, and technologies loaded on player creation. Settings for split files and toggles for each category
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
开局已预设前5栏快捷栏。 The first 5 columns of the quick bar have been preset for the create map.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
NPUtils addon - Add a huge and challenging technology tree to NPUtils.Now with 2 options: With 3 new science packs OR Just vanilla science packs
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
the maximum wire distance for big electric pole is same as for roboport logistics connection distance
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Adds new modules to Bob's Modules that extend gameplay. Settings are included to enable shiny graphics, enable new module types, adjust the balance of god modules, and adjust the colors of certain modules. All features and options can be toggled individually. Includes integrated compatibility with Artisanal Reskins.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Mods introducing new content into the game.
Adds a scrap resource that can be recycled directly into basic components.
Mods introducing new content into the game.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.