Search the Mod Portal by entering a search term.
To search for specific phrases, surround them with double quotes (").
The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
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You can reset your filters by clicking the active tab on the top.
There's a lot of caching on this page. It can take several hours for new mods and updates to show up in search results.
Mods introducing new content into the game.
Factorio but instead of fighting biters with guns you're fighting a disintegrating planet with automation. There is a shadow following you and eating up planets in its wake. Build an infinite factory tower, but the catch is you cannot return to previous levels to make changes. This is based on the concept of 100 floor dungeons in RPGs. Now with Warptorio Planets
Large total conversion mods.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Allows players to queue research, filter research according to required science packs, and automatically queue prerequisites for desired tech. The current maintainer is Saeuissimus. Originally developed by Mr Doomah, with updates by Doomquill, Chrisgbk and thelordodin.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Small changes concerning balance, gameplay, or graphics.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Mods introducing new content into the game.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Adds a GUI Menu that allows fine grain control of your starting items for custom play, in existing games use /qsmenu in the console to show the menu
Mods introducing new content into the game.
Allows configurable starting equipment, anything from equipment and bots to steam engines and miners
Mods introducing new content into the game.
Speed across land and water in your own personal hovercraft, but watch out for trees! Now with Missiles!
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Electric vehicles running on battery energy. Based on mknejp's Electric Vehicles mod.
Mods introducing new content into the game.
Mods introducing new content into the game.
Hides GDIW (v0.16.2+) recipes and provides a Hotkey (default ALT+R) to cycle recipe options instead.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Just changes the standart Combinators prite. Просто заменяет стандартный спрайт комбинаторов.
Small changes concerning balance, gameplay, or graphics.
This modpack is specially assembled to monumentally increase the intricacy and asperity of the base game with Bob's mods, Angel's mods, Yuoki Industries, Space Exploration, AAI, Logistics Trains, Pyanodons mods and more. Fixed incompatibilities, missing mods and included the better monster stuff.
Collections of mods with tweaks to make them work together.
Tools to speed up your mining (pneumatic drills & fast mining drills), provide new resources (with dynamite or massive water injection) and even erase resources (with dynamite).
Mods introducing new content into the game.
The mod lets you control the behaviour of trains upon arriving at temporary stations. The train either switches to manual mode or waits with custom conditions. You can also define a Train as your Personal Train and use the shortcut to call that train to your position.
Mods introducing new content into the game.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.