Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Adjusts the technology requirements for landfill to allow for the Pyanodon slower access to logistic science packs
Small changes concerning balance, gameplay, or graphics.
Adjusts the technology requirements for Automobilism to allow for the Pyanodon slower access to logistic science packs
Small changes concerning balance, gameplay, or graphics.
Rebalance the output of bobs ores from Space Exploration Core Mining. Currently removes bob's ores from omni recipe.
Small changes concerning balance, gameplay, or graphics.
Assigns simple shapes to the coloured signals to assist colour-impaired players.
Small changes concerning balance, gameplay, or graphics.
Adjusts the technology requirements for Rail Technologies to allow for the Pyanodon Alien Life extended slower access to logistic science packs
Small changes concerning balance, gameplay, or graphics.
Adds 5 customizable laser turrets that shoot different color beams. Defaults to Green, Blue, Purple, Yellow, and Dark Purple. Also adds a Disco Turret that shoots rainbow beams that change constantly. Let the biters taste the rainbow!
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Similar to the sound redesign, the graphic redesign in 0.18 as of late is one great leap backward. This mod aims to revert these awful changes. You can customize which ones to revert in mod settings.
Small changes concerning balance, gameplay, or graphics.
This mod disables the nasty sound KoS keeps complaining about in her "Entry Level to Megabase 3" Series.
Small changes concerning balance, gameplay, or graphics.
This mod makes the mining drill status lights bigger, duh...
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
[WIP-fixed those major bugs] Shows vehicle battery while in a vehicle with a grid.
Small changes concerning balance, gameplay, or graphics.
Replaces the colour of lab tiles and adds new tiles based on popular programming themes. They are available inside the EditorExtensions' item tab.
Small changes concerning balance, gameplay, or graphics.
Replaces the steam engine in Schmitt's No Handcrafting mod with a solar panel.
Small changes concerning balance, gameplay, or graphics.
Enable early yellow magazine so you are able to defend yourself
Small changes concerning balance, gameplay, or graphics.
A mod that allows you to create clones that will run and scout the map.. Also, just for fun, you can add a trail of different parkicles behind the character model.
Small changes concerning balance, gameplay, or graphics.
This is an incredible soundtrack for Factorio. Ominous, light and incredibly atmospheric, Mansell manages to use his haunting pianos to build upon the isolation and claustrophobia of being all alone on a cold and hostile alien planet.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
For both new players and veterans! Improves Science pack recipes to follow a traditional progression curve. Silky-smooth transition through oil. Purple science is harder than just dropping Artifacts in a blender. End-game research is more involved, requiring specialized new types of Advanced science. Overall materials cost of research is kept similar to vanilla. Rocket silo can now be achieved without any fighting. Each feature can be tweaked in config.lua.
Small changes concerning balance, gameplay, or graphics.