Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
This mod adds some console commands that can be useful for server admins and modders.
Mods introducing new content into the game.
Standalone expansion for more circuit network/speaker signals
Mods introducing new content into the game.
Adds Free market which works with any chest. Customizable, plain. Sell/buy items from other teams. You want more fair market with players than "Black Market"? You found what you were looking for. UPS friendly+, it works with any mod. Anyone can translate the mod on Crowdin. https://crowdin.com/project/factorio-mods-localization Free market + bottomless storage: https://mods.factorio.com/mod/iFreeMarket
Mods introducing new content into the game.
Mods introducing new content into the game.
Vehicles move like players! - W for North - A for West - S for South - D for East And so much more!
Mods introducing new content into the game.
Adds a new supplemental ore that can be processed into the other raw resources.
Mods introducing new content into the game.
Removes crude oil deposits and crude oil tech/recipes. All oil-based products stem from Coal Liquefaction instead, and the new Coal Compaction tech/recipe jump-starts the Coal Liquefaction process without requiring Heavy Oil.
Mods introducing new content into the game.
A severely over-engineered standalone port of advanced assembly machine from Krastorio 2, with optional Space Exploration rebalancing, as well as a custom recipe generation script to circumvent game's max 1-craft-per-tick limitation.
Mods introducing new content into the game.
Cheap and slow belt + inserter, without technology, for complex game settings where you can't have those before a while. Not upgrdable on purpose, for maximum compatibility.
Mods introducing new content into the game.
Mods introducing new content into the game.
Load blueprint strings created in Factorio 0.14 and earlier. Most obviously: they begin with H
Mods introducing new content into the game.
Mods introducing new content into the game.
Adds a few tiers of underground belts and pipe that can go much further than standard underground belts or pipes, and charges the player a number of belts/pipes based on the distance between the entrance and exit belt/pipe (ratio configurable). When used with Bob's Logistics or FactorioExtended-Plus, it will add the two appropriate tiers of subterranean belts.
Mods introducing new content into the game.
An add-on for Dark Matter Replicators which causes replicators to require tenemut and the output product in order to duplicate it. Requires Dark Matter Replicators or one of its ports to function!
Mods introducing new content into the game.
Adds a Nuclear Power Overhaul as Standalone compatible with Space Exploration
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Buffs the stats of electric trains from the mod Electric Train, by a very large amount Tier 1: Accel Power 5MW, Max Speed: 216 Tier 2: Accel Power 10MW, Max Speed: 756 Tier 3: Accel Power 25MW, Max Speed: 1483.5
Mods introducing new content into the game.
Linked chests with globally shared contents, by item type. Set the item filter in the GUI and the contents will be shared among all other unichests with the same filter. Includes convenience tools to set the filter based on connected assemblers/miners/furnaces/etc (either by shift-click paste or provided selection tool). Pairs well with Unipipe for a logistics-free experience!
Mods introducing new content into the game.
Adds a scrap resource that can be recycled directly into basic components.
Mods introducing new content into the game.