Search the Mod Portal by entering a search term.
To search for specific phrases, surround them with double quotes (").
The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
To further refine your search, use the sidebar on the left. Enable the checkboxes to limit the search results to selected categories and tags or use the ban button to exclude them.
You can reset your filters by clicking the active tab on the top.
There's a lot of caching on this page. It can take several hours for new mods and updates to show up in search results.
Allows you to open fluid wagons like storage tanks and access a flush button.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Makes trains audibly squeal/screech as they brake, to soothe your ears and engineering brain. This mod is working now, major thanks to GHXX on github :D This is my first mod! If you like it or have feedback, please let me know!
Mods introducing new content into the game.
Automate the construction and deconstruction of your trains! Configure a train currently scheduled for a station as a template for the station - the mod's special train construction station will automatically build (or destroy) copies of the template train on demand, or in response to circuit conditions.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Train management for personal transportation with some new concepts.
Mods introducing new content into the game.
Fully automated rail-layer (fixed for SE 0.6)
Mods introducing new content into the game.
Louder rolling sounds, especially at lower speeds, for all standard wagons and optionally for modded wagons as well. Use this if you don't like your long trains silently zooming by.
Small changes concerning balance, gameplay, or graphics.
Adds various game mechanics, a variety of new resources, big machines, and new planet to visit. On the other side of the star lies a mysterious Gaia holding the remains of an alien civilization.
Mods introducing new content into the game.
Enduring Embers is a Factorio mod crafted to elevate your visual experience, transforming the humble smoke trail into a profound, lasting aspect of your industrial journey. Say goodbye to fleeting, grey wisps and hello to rich, black smoke that lingers, immersing you deeper into your factory's bustling life.
Mods introducing new content into the game.
Colors all train wagons, not only locomotives, based on the destination train stop. Works with cybersyn.
Small changes concerning balance, gameplay, or graphics.
This mod allows automatically tracking a random train in map view to act as a screensaver. When the train arrives at the LTN depot, a new one is chosen when a delivery is created.
Mods introducing new content into the game.
Changes trains behavior so they will skip a station if the "wait until" condition is already met
Mods introducing new content into the game.
Replaces bidirectional trains with ones twice as powerful, to simulate real locomotives driving backwards.
Small changes concerning balance, gameplay, or graphics.
When driving a train in manual mode, shows a visualisation of rail directions (which one is left, straight, right). Use CTRL + Q in order to enable.
Mods introducing new content into the game.
This adds circuit signals to the game that when blueprinted, provides an interface to quickly apply changes to all circuit conditions. Additionally, it will update named entities, such as train station names.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds a dispatcher (building) to automate railway logistics based on provide and request stations. Has intuitive interface. Was inspired by LTN but went a different way.
Mods introducing new content into the game.
Forked! Turret Wagons and Armored Train PLUS (T.W.A.T.P.)
Mods introducing new content into the game.
Adds animated transport rings, that teleport everything inside (players, chests, trains, buildings, biters). Endgame tech unlocks rings deployable from space platforms. Stargate design, SG.
Mods introducing new content into the game.
More Colors for Vehicles, Players, Trains, Train Stops, Tanks, Cargo Wagons, Fluid Wagons, Spidertrons - RGB color picker with saturation control - Copy/Paste colors (Shift + Right Click → Shift + Left Click) *Vehicle color is independent of player color*
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.