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Original Credit goes to MaxelDel and Skyphase for making the original mods. is dependent on bobs modules Adds a new Beacons pure main category. Added Beacons: Efficency Beacon, Speed Beacon and Productivity Beacon and much more ranging from MK1-MK8. adds a god beacon https://mods.factorio.com/mod/Advanced_Sky_Modules original mod
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Allow IR2's Arc Furnaces and Foundries to use Speed & Productivity Modules.
Small changes concerning balance, gameplay, or graphics.
Large total conversion mods.
A simple balance mod for improved personal experience. Published for easy usage by friends. Mainly focuses on enhanced versatility of modules, machines, and vehicles. Contains several optional tweaks and changes to other mods.
Small changes concerning balance, gameplay, or graphics.
Didn't think your god modules were 'godly' enough? Well this mod is for you! Select your own level of godliness: 'Normal' - 0.75x bonus, 'Ultra' - 1.5x bonus, 'Extreme' - 3x bonus, 'Ultimate' - 9x bonus. Additionally, if you want to start with those modules, just change the counts in setting from 0 to your desired number! Lastly, these godly modules have one last buff, pollution mitigation! Additional thanks for No0Vad for the base mod and XiNaru and moon69 for...
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Updates the Recipes of the God Modules mod by No0Var to account for the recipes and science of Space Exploration
Small changes concerning balance, gameplay, or graphics.
Hand-craftable high speed and high productivity bonus module for growing fast and testing designs at scale.
Mods introducing new content into the game.
Tweaks for some Krastorio 2 Buldings for speed and module slot increase to account for beacon changes.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Mods introducing new content into the game.
Modules for OD27 fork of 5Dim's mod Adds a brand new merged modules and 10 tiers of the rest of the modules This mod include: - New pollution module - New merged module that combine effect of all modules of this tier - 10 tiers of all modules - 10 tiers of beacons
Mods introducing new content into the game.
Storage module for OD27 fork of 5Dim's mod If you hate limitated capacity of storage tanks, this mod extends its by new tiers. This mod include: - 10 tiers of storage tank - 10 tiers of storage tank with all corner connections
Mods introducing new content into the game.
新增红警2的矿石精炼器,在矿物上放置矿石精炼器来对其进行超链接,被链接的矿物能够直接被同步至对应的【矿物平台】,以便随处摆放矿机。同时也可以作为所有矿石处理配方的强力插件。 Add Ore Purifier from Red Alert 2, place the purifier on ores to hyperlink them, and the linked ores can be directly synchronized to the corresponding Ore Platform for easy placement of mining drills. Also can be a great module for ore process. Please use this mod under 简体中文/EN locale, thank you.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Plug ins with higher cost and energy consumption are exchanged for faster speed, reducing the number of factories and alleviating server burden
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Super lightweight mod that removes limitations from all modules, including Productivity.
Small changes concerning balance, gameplay, or graphics.
Smaller beacon with greater range, has 4 module slots, and allows productivity modules
Small changes concerning balance, gameplay, or graphics.
Scans a selected area for some issues, such as backwards belts and beacons without modules
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.