Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Explosives for destroying reality with precision. Delete chunks one at a time using a Chunk Explosives chest. Good alternative to other means of deleting empty chunks.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Draws the line between selected entity and player; press Alt to see lines of your team
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Add stacked items for IR, if you have figured out how to manually upgrade IR to v1.0
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Utility tool to use a surface to store entities to that you dont wanna destroy, but need to be out of place. At least, thats the plan, there is only very bare bones work, and the mod as is, doesnt work, but having upload this, I hope that i get myself to finally finishing it.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
game print all actions to chat, to see linked game input If the tick is frozen via editor, or otherwise, messages will encounter the spam protection and not be printed. Probably.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Create statistic files which can be analysed from a web interface (see README.md)
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
A tool that displays a crafting tree to help you find out what items you need to build what you want. REQUIRES https://mods.factorio.com/mod/0_vlads_compat
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Start with Electricity, a basic modular armor and a few construction robots.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds more signals to represent things like time, battery, fuel, etc. Also includes signal types for warnings.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Drops items on death, allowing the player to run back and loot their corpse
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Use special blueprint-like item to relocate oil patches so that they are being placed in a custom-sized grid for handy pumping. Also oil patches in newly generated chunks are being reorganized automatically (adjustable through the mods settings menu)! Angel's fissure and natural gas are supported. Select an area with patches to snap them to a grid. Shift+select a point to set a custom grid center. Shift+select an area with patches to move them to the custom grid center.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.