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Add technology research to help testing production and consumption of science packs.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds a Navigation Beacon, which when placed on a Space Platform, will cause players to automatically chart their Remote View on planets that the nav beacon orbits. When placed on a planet, it simply acts as a strong radar.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds (or replaces) high visibility number and letter signals for use in display panels
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Gets Advanced Fluid Handling in to the DyWorld research early tree
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Increasing the length of belts and pipes depending on the quality level.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Eases Roboport placement by making ghost Roboport range visible in Alt-Mode
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Attach a 'sticker' label to a vehicle. Through integration, labels can be added to locomotives or cargo-wagons randomly.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Removes collision from all types of electric poles so vehicles can drive through them.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Gives the player a personal roboport, modular armor, and some construction bots at the start of the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Hide repair packs from personal robots while enemies are near so that the robots do not repair during the battle.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Forces all recipes to show up as options in the signal GUI to enable choosing recipes to set via circuit connection when multiple recipes have the same output
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
auto built entity, craft item, repair item, fill firearm, fill fuel. increase artillery, character, inserter, laboratory, mining bonus. start with radar, robot.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
去除蜘蛛腿只剩下一个蜘蛛头的蜘蛛机甲,移动时无视地形。200背包,网格10X14。Removing the spider legs leaves a spider Mecha with a spider head, moving in defiance of the terrain. 200 backpack, grid 10X14.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
This mod gives the player avatar a sense of self-preservation that the player apparently lacks - when on railway tracks it will take fright and attempt to move out of the way of moving trains.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds a hotkey to highlight all belts and pipes connected to the selected one.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.