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Mods introducing new content into the game.
When a limited resource is depleted, refill it so that it never runs out
Mods introducing new content into the game.
Many electric machine recipes in AAI Industry require upgrading from burner equivalents - this mod tweaks said recipes, removing this. Forked from the original to fix the issue during loading.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
duplicate the unerground belt entity to do 2 underground belts in one line
Mods introducing new content into the game.
This mod adds a mining drill that can be placed anywhere for infinite resources, however it needs a very strong acid to mine this deep and it will require coolant if Space Exploration is present. The Drill texture is WIP.
Mods introducing new content into the game.
Fixed to work with Rampant. Original Description: Adds more powerful late and endgame combat capability to keep up with powerful enemies and huge biter bases.
Mods introducing new content into the game.
Bullets fly in real-time, emit light, collide with objects and have bullet tracers.
Mods introducing new content into the game.
The cloning vat is a structure in Command & Conquer: Red Alert 2. this mod is like that. An epitome of advanced replication technology. This apparatus allows for the duplication of most solid items and fluids. Feed it with the desired resource and, with the right amount of thermal energy, watch it produce a multiplied output. Be cautious: the higher the rarity of the resource, the more energy and time the process demands. Regular maintenance is required to keep the vat at optimal performance.
Mods introducing new content into the game.
Requires Bob's functions library mod. This mod adds a greenhouse, and recipes for it to make wood. Also an advanced recipe that uses Fertiliser to make even more wood, Kazzik's tweak is to reduce the stack size of wood pellets
Mods introducing new content into the game.
Simple mod to place lab tiles on newly explored sections of the world completely devoid of water, decorations, stones, ores, water, crude oil or anything else not suitable for those in lab coats. Now with 3 ways of impossibility!
Mods introducing new content into the game.
为游戏加入红警2的核子反应堆,这个特殊的核电厂会直接从地表汲取可用的铀矿,并根据铀矿的富裕程度来激发不同等阶的能源;能够很好地为游戏中期蒸汽/太阳能-->核能的发电产线提供一个过渡。 Add the Red Alert 2 Nuclear Reactor, a special nuclear power plant that directly draws uranium ore’s radiation from underground and stimulates different levels of energy based on the abundance of uranium ore. It can provide a good transition for the mid game steam/solar --> nuclear power generation line. Please use this mod under 简体中文 / English locale, thanks.
Mods introducing new content into the game.
Halts attacking biter groups and lets them fester until a certain time when they all attack at once. Use the periods of safety to build up defenses, or clear out the nearby nests/groups before their next big assault. Also adds a new combinator found on some spawners you can use to check the status of the next wave and a non-lethal laser turret you can unlock sometime before you get artillery to mark those spawners for your defenses to ignore, just watch out for splash damage.
Mods introducing new content into the game.
Mods introducing new content into the game.
A mod for washing stone into iron and copper. Finally another use for all of that excess stone!
Mods introducing new content into the game.
Mods introducing new content into the game.
Removes all intermediates from Advanced Fluid Handling recipes. Removes 2 higher tiers of underground pipes technologies and recipies.
Mods introducing new content into the game.
Mods introducing new content into the game.
Command and Recon Update 1.2 Vehicle (not only) equipment Should help vehicle specialization, Command and Reconaissance
Mods introducing new content into the game.