Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
This mod adds a combinator that outputs the stack size of every item.
Mods introducing new content into the game.
Mods introducing new content into the game.
Adds two new inserters that can put the items in the near part of the belt.
Mods introducing new content into the game.
μ¬λλ€λ§λ€ μνμλ μ μ₯ ν±ν¬ μ©λμ΄ λ€λ₯΄λκ΅°μ. κ·Έ λΆλ€μ μν΄ μ λ¬Όν©λλ€. You can build storage tanks of the desired capacity.
Mods introducing new content into the game.
16 new High Contrast Modular Lamps with an icon indicator. You can put the color you want like small lamp. Wire conection extended to 64.
Mods introducing new content into the game.
Adds data science elements to blue, purple and yellow science packs, requiring collection, cleansing and analysis of production data across the entire base.
An extensive overhaul, emphasizing detailed and realistic chemistry, materials, and production. Extends the base game to marathon-style scope and difficulty.
Large total conversion mods.
Adds inline assemblers to the game. Belts go directly into machines without need of inserters.
Mods introducing new content into the game.
Mods introducing new content into the game.
You can make them in Assembling Machine 3 with the same resources. Vanilla Space Science.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Drop deconstruction planner, blueprints or blueprint books to ground and they are gone.
Mods introducing new content into the game.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
When you copy the settings of a machine and paste to another, the modules from the source machine will also be pasted. If there are not enough modules in your inventory, they will be delivered by construction robots. Useful if you want to combine different modules in the same machine where quick insert cannot simply achieve, like 3x Efficiency 3 + 1x Speed 3. In addition, this mod makes mining drills, furnaces, labs and beacons copy-and-pastable.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Allows you to make more energy efficient beacons using efficiency modules.
Small changes concerning balance, gameplay, or graphics.