Search the Mod Portal by entering a search term.
To search for specific phrases, surround them with double quotes (").
The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
To further refine your search, use the sidebar on the left. Enable the checkboxes to limit the search results to selected categories and tags or use the ban button to exclude them.
You can reset your filters by clicking the active tab on the top.
There's a lot of caching on this page. It can take several hours for new mods and updates to show up in search results.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Allows you to make more energy efficient beacons using efficiency modules.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Every Ore needs fluids to mine, and you get offshore pumps and pipes when start the game.
Mods introducing new content into the game.
An extensive overhaul, emphasizing detailed and realistic chemistry, materials, and production. Extends the base game to marathon-style scope and difficulty.
Large total conversion mods.
0.16 removed UI access to the toggles for item grouping and subgrouping in selection displays. This adds the options back as per-player mod settings with hotkeys to toggle them.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Idle energy usage will be 10 percents of active energy usage, the factor can be changed
Small changes concerning balance, gameplay, or graphics.
Changes pipes in Bob's Logistics to a minimum size of 10 to fix bouncing fluids with Angel's Petrochem.
Mods introducing new content into the game.
Mods introducing new content into the game.
Dont build furnaces, just use the materials you mining. Just Vanilla game.
Mods introducing new content into the game.
As you move around and work on this new planet, your body begins to adjust to the new environment and you find your self able to move, mine, and craft quicker, as well as reach places you couldn't reach before.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Adds barbed-wire, which can be placed down and hurts and slows down any enemy that walks on it. They can be upgraded to: Reinforced (more health and damage) Slowing (slows down more) Poison (deals extra damage) or any combination of the three.
Mods introducing new content into the game.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Hides the minimap when hovering over certain entities so that the side panel doesn't disappear off the edge of the screen.
Small changes concerning balance, gameplay, or graphics.
Adds slow inserters. For the times you really want to embrace tranquility. Or just rage at how fast they are. They are pink, don't ask me why.
Mods introducing new content into the game.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Mods introducing new content into the game.
Changes Artillery Cannon sounds to have more volume and distant sounds.
Mods introducing new content into the game.
A tool that displays a crafting tree to help you find out what items you need to build what you want. REQUIRES https://mods.factorio.com/mod/0_vlads_compat
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.