Search the Mod Portal by entering a search term.
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The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
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Adds Science pack 0 to AAII (AAI Industry) for compatibility with PyCoal (Pyanodons Coal Processing)
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
This mod makes nothing. Just decorative pure-white floor. Very cheap and needs wood.
Small changes concerning balance, gameplay, or graphics.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Allows you to make more energy efficient beacons using efficiency modules.
Small changes concerning balance, gameplay, or graphics.
사람들마다 원하시는 저장 탱크 용량이 다르더군요. 그 분들을 위해 선물합니다. You can build storage tanks of the desired capacity.
Mods introducing new content into the game.
Every Ore needs fluids to mine, and you get offshore pumps and pipes when start the game.
Mods introducing new content into the game.
An extensive overhaul, emphasizing detailed and realistic chemistry, materials, and production. Extends the base game to marathon-style scope and difficulty.
Large total conversion mods.
Idle energy usage will be 10 percents of active energy usage, the factor can be changed
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Changes pipes in Bob's Logistics to a minimum size of 10 to fix bouncing fluids with Angel's Petrochem.
Mods introducing new content into the game.
Mods introducing new content into the game.
Dont build furnaces, just use the materials you mining. Just Vanilla game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Adds barbed-wire, which can be placed down and hurts and slows down any enemy that walks on it. They can be upgraded to: Reinforced (more health and damage) Slowing (slows down more) Poison (deals extra damage) or any combination of the three.
Mods introducing new content into the game.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Hides the minimap when hovering over certain entities so that the side panel doesn't disappear off the edge of the screen.
Small changes concerning balance, gameplay, or graphics.
Adds slow inserters. For the times you really want to embrace tranquility. Or just rage at how fast they are. They are pink, don't ask me why.
Mods introducing new content into the game.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Belt speeds are a 2^N progression being 1,2,4,8. Belt costs adjusted.
Mods introducing new content into the game.