Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Use the Exploration Mode map generator preset to create a harsh map. This mod adds new challenges and solutions to power generation.
Mods introducing new content into the game.
Adds Science pack 0 to AAII (AAI Industry) for compatibility with PyCoal (Pyanodons Coal Processing)
Adds radio equipment that can transmit circuit network signals over long distances. All signal types are supported.
Mods introducing new content into the game.
Remove blood particle effects when aliens die. Eliminates massive FPS/UPS drops when killing lots of enemies.
Port to 0.16 of Malcolm Cooks' AdvancedRadar mod. Advanced radar with greater range, speed, and power consumption.
Mods introducing new content into the game.
Start with modular armor, personal roboport, construction robots, portable solar panels, and a battery.
Mods introducing new content into the game.
Simple mod that executes any LUA command if sent as a chat message that starts with "./c ". It does this without disabling achievements like the built-in "/c" command.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mod find trains and will write the amount of trains with possible substitution to a file specified in the mod settings
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
This mod adds in power generators that make power out of flammable fuels.
Mods introducing new content into the game.
Tired of biters evolving too fast while you are planning your science pack assemblers but don't want evolution cheating? This mod adds game speed buttons and also automatically slowsdown game time when you do nothing so you can plan, adds fast-slow speed shortcut. For single player only.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds slow inserters. For the times you really want to embrace tranquility. Or just rage at how fast they are. They are pink, don't ask me why.
Mods introducing new content into the game.
Dont build furnaces, just use the materials you mining. Just Vanilla game.
Mods introducing new content into the game.
This new robot has the capacity of 4 logistic robots, 60% the speed, need 40% more charge time and has +50% damage resistance. Takes your items for longer without needing to charge.
Mods introducing new content into the game.
You can use your science to research new techs or to exchange for money to buy items. Values based on Production Score of Vanilla PvP. More Science Packs 30 Support.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.