Search the Mod Portal by entering a search term.
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The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
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Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Generate timelapses of your base to view in browsers! Please read the instructions over at https://git.io/factoriomaps
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Provides configuration options to make the Spidertron playable for arachnophobic players. By default, hides the legs of the Spidertron, displaying laser-pointers at the feet. Includes new options to customize the color of the eyes, the number of the eyes and lights, and to change the number of legs, allowing players to remove up to six legs as an alternative to making them invisible.
Small changes concerning balance, gameplay, or graphics.
Build a miniaturization laser assembly to miniaturize existing equiptment, as well as introduction of a new weapon, bugzapper with three times the range of a personal laser and massive damage.
Mods introducing new content into the game.
Tired of the piles of raw-wood in your chests? This small mod turns Wood + Steam + Crude Oil into slightly more Crude Oil
Mods introducing new content into the game.
Allows copying of signals from a power pole to a Constant Combinator, effectively snapshotting the values.
Mods introducing new content into the game.
Replaces wood in bobs logistics with iron plates. Requires Bob's logistics and library mod.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Enlarges Spidertron's equipment grid. Customizable from the mod setting.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Scenarios, maps, and puzzles.
Some adjustments to Spidertron on top of Krastorio 2's changes.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
This mod adds a lot of new items, including (but not limited to) mining drills, solar panels, crates, long-handed inserters and ore & metal compression.
Mods introducing new content into the game.
No new techs will be added; this will merely be maintained. A new QoL research mod will be released when my major modpack releases.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds new ores that can be processed directly into science packs.
Mods introducing new content into the game.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.