Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Adds a single train unit that is the standard length, but include storage and can travel in both directions
Mods introducing new content into the game.
Allows the player (and vehicle if using car or tank) to teleport to any train station via a simple user interface
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Burrowing worms! Fend off a digging menace that wants to devour your factory.
Mods introducing new content into the game.
Liquify your science into fluids allowing using pipes and tanks for logistics. Use the new Big Lab too, to process all your science packs. Now supports Vanilla, Schall and Bobs Tech.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Adds three new barrel items to incrementally increase fluid storage and shipping via warehouse, trains, trucks, and robots.
Mods introducing new content into the game.
This mod will give you an extra inventory slot for each different item type in your main inventory.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
An extensive overhaul, emphasizing detailed and realistic chemistry, materials, and production. Extends the base game to marathon-style complexity.
Large total conversion mods.
Electric poles is upgradable now. You can optionally set whether you need the small electric pole for the medium electric pole or as an alternative recipe. The same applies to the big electric pole and substation.
Add technologies lumberjack and others... This mod is standalone but part of my ModPack. To activate the entire ModPack you need RitnResearch.
Mods introducing new content into the game.
Christmas theme: Science pack are gifts (only graphics). NEW Full compatibility with Fantario
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Adds dynamic lighting to the player that is adjustable with keyboard shortuts.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
This mod replaces firing sound of artillery with the sound of the Arclite Siege Tank from Starcraft: Broodwar
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.