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This mod adds recipes to upgrade all burner stage machines to their next tier machine
Mods introducing new content into the game.
This mod is derived from the (.16/.17) official WaveDefense scenario mode. Get funding to upgrade technology by killing biters.
Mods introducing new content into the game.
Smoothes out fluid-using recipes, making them proportionally take less time, use fewer resources, and create fewer products.
Small changes concerning balance, gameplay, or graphics.
Changes how land and water are generated. Highly customizable.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Does that giant icon flashing in your face when you are building get annoying? Well I have the solution for you!
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Increases bonus walking speed on bricks, concrete and other tiles. Also works for mod tiles.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Increase Locomotive and Wagon max speed. Increases Locomotive power consumption (To reach those speeds)
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
This mod adds custom way of making and combining modules (54 new modules).
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Scenarios, maps, and puzzles.
Add armor variations for each tier with class themed abilities. Frame classes have the ability to interface with a 'Buddy' which provides extra functions on their respective class branches.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
This mod make it easier to align stuffs to the chunk grid by tweaking values of power poles and roboports. This mod will NOT be updated to 2.0 as big power poles are already chunk aligned, and quality make it so every tier has a level that align.
Small changes concerning balance, gameplay, or graphics.
Заменяет стандартные звуки поездов, на звуки из реальной жизни.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Makes the supply area for small and medium electric poles match their wire reach, so that you can get full coverage from drag-building power poles. Slightly reduces connection range to force connection ranges to odd numbers of tiles, then raises power coverage range to match. Compatible with Bob's Power and Factorissimo.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
A re-reupload of Kane.Nexus' outdated Tarawind Beacons mod, which added 7 tiers of powerful beacons that can accept productivity modules and the new-and-improved 0.18 and 1.0 beacon graphics.
Mods introducing new content into the game.
Mods introducing new content into the game.
Biters/spitters, turrets, and spawners don't heal every tick, instead only healing after not taking damage for long enough. Configurable.
Small changes concerning balance, gameplay, or graphics.