Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Adds technologies for increasing operation, build, item drop, item pickup, loot pickup, and mine distances.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds hidden recipes for every item/fluid allowing voiding/sourcing items in helmod (only with output or only with input).
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds a recipe for the first tier of the Angel's Industries Technical Archive
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Allows automatic blueprint building and deconstruction without bots. Once a blueprint is placed, nearby entities will be auto-placed as long as you have the objects in your inventory and are standing still. Once items are marked for deconstruction, they will be auto-removed and put into your inventory as long as you are standing still. Deconstruction speed is based on the mining time and the currently used tool. Press SHIFT+K to toggle building, press SHIFT+L to toggle deconstruction.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
This mod add a super awesome fuel with a super acceleration and speed boost for vehicles. The best is than this fuel is balanced in cost and efficiency, but for game-play reason this fuel is a late-game research. Work with any mods!
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Removed time based evolution, Pollution and Biter Nest evolution is reduced
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Allow to build walls, belts and pipes with 1 click. - Press Control+R over a entity do you want to build - Check size with + and - - Click on the end of the line - Finish it with Control+R again.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mark for deconstruction a selected entity with a single key stroke! Just hover over the building and hit DELETE (configurable) and your robots will do the rest. Warning: Does not work with "Undo" shortcut!
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Ore patches aren't always in the right place. Now you can move them out of the way with precision.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Allows you to disconnect your Spidertron remote.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Customized lighting for my playthroughs icons created by Iconic Panda - Flaticon
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds icons to resources on the map, optionally with a label and the resource count.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds more circuit symbols that allow you to better label your inputs and outputs
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Smoother start for Bob's Angel's Mods and Electric Furnaces by changing yellow-loader and electric-stone-furnace recipes to basic-circuit-board instead of basic-electronic-circuit-board. Thus, allowing you to start a game and set-up the first line of production in a smoother fashion. Need bobelectronics
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.