Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Quake II pain sound pack. No sounds included! You need the original Quake 2 compact disc. WARNING additional actions required! Read the included readme.md in the mod archive
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
A set of small tweaks for the base game and other mods by Winkrometer. Reduces flash brightness from nuclear (atomic) bombs and other nukes. Adds technology for more Bob's Enemies' alien artifact recipes.
Small changes concerning balance, gameplay, or graphics.
AAI industry (and other mods) recipes and settings mod. * big electric pole distance 32 * RadioNetwork satellite launch reward fix * exotic industries robots T2->T3 robot craft * k2-air-purifier dirty water fix; (Balance)Pollution to -25 reduced, energy usage to 150 kW * Bio_Industries can use IE nitrogen; Nitrocellulose & explosives recipe * HelicopterRevival fuel fix
Small changes concerning balance, gameplay, or graphics.
EthMod is a collection of small changes and balance tweaks, designed to enhance the Factorio experience while maintaining the feel of vanilla.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Change all technologies to take 1 sec for each pack, but it reqs more science packs
Small changes concerning balance, gameplay, or graphics.
Adjusts ore stack sizes so on-site processing is a real choice
Small changes concerning balance, gameplay, or graphics.
Just changes the standart Combinators prite. Просто заменяет стандартный спрайт комбинаторов.
Small changes concerning balance, gameplay, or graphics.
Makes the requester, buffer and activer provider chests unplaceable. Does not remove their items, recipes or technology.
Small changes concerning balance, gameplay, or graphics.
Very pointless mod, Requires SE, adds paperclips once you hit endgame. go measure your PPM
Small changes concerning balance, gameplay, or graphics.
Ce mod permet d'envoyer un message personalisé tout les X temps. (Ritn est mon dieu [c'est faux])
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.