Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Intermediate recipes are replaced with smaller components. End products require many intermediate components. Larger machines are provided to accommodate the increased number of inputs.
Large total conversion mods.
the innovative mod that redefines the scale of your factory! Ever wondered what Factorio would be like if all the production equipment and buildings were downsized? Now you have the chance to experience it first-hand! Key Features Smaller Size, Bigger Fun: All the machines and buildings from the original game have been reduced in size, making your factory layout more compact and presenting new design challenges. High Compatibility: Robust design that is compatible with most other Factorio mods. Fresh Perspective: Experience the joy of planning and running an efficient factory from a micro-level viewpoint. Performance Optimized: Smaller machines mean higher performance, running smoothly even on lower-end hardware. Get ready to embrace the challenge and rediscover your favorite game in a whole new light!
Large total conversion mods.
Large total conversion mods.
Machines are smaller and can only combine 2 ingredients at once, resulting in intermediate products and additional process steps.
Large total conversion mods.
DyWorld-Dynamics 2, the successor of DyWorld-Dynamics. Designed to be completely rebuild from the ground up, without Space Exploration has a hard requirement for better compatibility.
Large total conversion mods.
Large total conversion mods.
Large total conversion mods.
This mod changes how Electricity Works And adds new things for example an Fissionreactor and it makes that cables cant suppoort infinity electricity.WARNING!!! This Mod is very complex so it could be painfull to play it on your first run
Large total conversion mods.
Early Alpha Mod - Still under Development Currently only Stone Age is available. Epoch Engineers: Factorio of Ages takes you on a journey from the Stone Age to the future, challenging you to evolve your technology and factories through human history. Build, innovate, and strategize as you progress through epochs, unlocking new possibilities and facing unique challenges at each turn. An immersive experience where history meets industrial revolution.
Large total conversion mods.
Large total conversion mods.
This mod provides the minimal prototypes needed to load the game without the base mod. Modders are encouraged to build their own mod on top of this one or depend on it to aid development of mods incompatible with the base mod.
Large total conversion mods.
Intermediate recipes now require fixtures to be produced and produce fixtures when used.
Large total conversion mods.
Modifies vanilla crafting and smelting to be much trickier, you will need better planning and more clever setup
Large total conversion mods.
Made-for-fun mod that adds "placeable-off-grid" flag to every entity in the game.
Large total conversion mods.
Large total conversion mods.
60+ new items to craft with increasing levels of cost and complexity. The last part, the flux capacitor, is needed to craft a satellite and escape. Can you do it?
Large total conversion mods.
A moderate rework of the base game adding more complexity: * rockets are launched earlier in the game * many processes produce waste products that need to be recycled * many new intermediates are added * wood has many more uses and can be produced in a greenhouse
Large total conversion mods.
Large total conversion mods.
Crash landed on a strange new planet, you, the Engineer, are going to have to get really creative if you want to not just survive, but thrive
Large total conversion mods.
Automatic resource distribution between machines - for RTS like/combat focused gameplay
Large total conversion mods.