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This mod makes roboports' logistics (supply) area as big as their construction area.
Mods introducing new content into the game.
Create reusable logistic presets to simplify requesting and trashing items
Mods introducing new content into the game.
For those who lack the patience for the burner stage, start with enough material and machines to start a simple factory, from power setup to some automation 'inspired' by TehRoach's Skip first hour, but without the trains and some tweaks I wanted
Mods introducing new content into the game.
Consistently color-codes constructions on the map for clear recognition. Custom colors can be configured.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
All underground belts, undeground pipes and electric poles have mark when not connected / now: bad UPS optimization! / soon: good UPS optimization
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Custom map preset featuring a 'Rail World Hard' configuration. High density but far apart resources and expensive recipes. Biters won't be a thread at the begining but will expand.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
This mod adds 5 tier rocket turrets to make rockets more important in game. Work only with Bobmod's. Nothing less, nothing more !
Mods introducing new content into the game.
Adds two new inserters that can put the items in the near part of the belt.
Mods introducing new content into the game.
You have new inserters that has two directions. Brings materials in and out.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Tired of biters evolving too fast while you are planning your science pack assemblers but don't want evolution cheating? This mod adds game speed buttons and also automatically slowsdown game time when you do nothing so you can plan, adds fast-slow speed shortcut. For single player only.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds a stack of wood to your starting inventory. Now you can play without trees!
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Vanila enemies can be configured to be weaker or stronger. You can set the speed, vision range and health.
Mods introducing new content into the game.
Using this mod you can hold massive amounts of items by compressing them!
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
For those who want to skip the burner stage, you can now start with enough machines to start a simple factory, from power setup to some automation and ore processing. Requires Angel's Refining.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Guide for deploying radars on a regular grid, to get 100% coverage without overlap.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.