Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Your allies can't use your vehicles anymore. This mod is designed for PvP, TvT and some PvE scenarios. More individual protection isn't included yet.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
TextureBase makes it easy to create your own Factorio Texturepacks! Effortlessly change Sounds & Textures of the Base Game & Mods with this streamlined Tool!
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Machines are unreliable. All recipes crafted in a machine have an additional 15% chance of failure. (Configurable)
Small changes concerning balance, gameplay, or graphics.
An evolution of RecipeTweaks. Based on The Nobles Space Exploration Vanilla Recipes with snippets from some of the dependencies et al. Adjusting various things for my play-through with K2 and SE including but not limited to: recipes, pollution, pre-reqs, timing, energy requirements My goal is to have realistic units and amounts. e.g. a unit of iron ore is now 1 kg with the appropriate MJ / kg to process. references and explanations in recipe.lua
Small changes concerning balance, gameplay, or graphics.
This mod modifies combinators to use primary-input priority power, to improve their reliability.
Small changes concerning balance, gameplay, or graphics.
Allows more equipment from bobs in the vehicle grid.
Small changes concerning balance, gameplay, or graphics.
Changes k2-wind-turbine stand-alone mod from mad_engineer, so that surface wind speed affects the animation and power generation of the turbine. Only usefull if you have other mods that changes surface wind speed. All credits go to original Krastorio2 mod developers and maintainers: raiguard, Krastor and Linver.
Small changes concerning balance, gameplay, or graphics.
いくつかのMODを日本語化します。 We translate some mods into Japanese. Translation MOD list:Air filtering/Air Filtering Advanced/Auto Deconstruct/Auto Research/Automatic Train Painter/Belt sorter/Big Fluid Wagon//Bio Industries/Bluebuild/Colonists/Crafting Speed Research/Deadlock's Stacking Beltboxes & Compact Loaders/Deadlock Experimental Stacking/Double Cargo Wagon/Electric Train/Automatic Train Fuel Stop/Modular Chests/Loader Redux/LTN - Logistic Train Network/LTN Combinator/LTN Tracker/Miniloader/Personal Transformer/Power Armor MK3/Pump Filter/Pressurized fluids/Bulk Rail Loader/Reverse Factory/Robot Charging Station 1x1/Storage Tank Mk2/Text Plates/tosts-Train-Chests/TrueSmartSplitter/Ultimate Belts/Warehousing Mod/Waterfill
Small changes concerning balance, gameplay, or graphics.
My own iteration of concerned HD textures. I'm always cringing while seeing the pixelated Copper Cable items, as it seems a bit out of place like that so I decided to replace it with an HD version. Also contains HQ Iron Plates, Copper Plates, Steel Plates and Iron Gear Wheel. As requested, the red and green wires are now supported. WON'T BE UPDATED ANYMORE, as new vanilla HQ textures are now available
Small changes concerning balance, gameplay, or graphics.
Adds the icon of Electricity to a useable icon for clusterio web page
Small changes concerning balance, gameplay, or graphics.
A bunch of changes to bridge the gap between Flow Control for Bob's Logistics and Sea Block.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
This is a quick fix for anyone playing the Omni Island Modpack if it puts you in the wrong Controller to automatically put you Back in the Default Player Controller. It has Settings to decide on which controller types you want to be reset to Player, the Default settings will allow for controller types Ghost(used for dead Players.), Player(Default Controller Type for new Players.(Normally at least.)) and cutscene(used at the start of a game or during cutscene's triggered by a script.)
Small changes concerning balance, gameplay, or graphics.
Player Character Bonus Crafting speed, walking speed ... The bonus is applied to the player force
Small changes concerning balance, gameplay, or graphics.