Search the Mod Portal by entering a search term.
To search for specific phrases, surround them with double quotes (").
The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
To further refine your search, use the sidebar on the left. Enable the checkboxes to limit the search results to selected categories and tags or use the ban button to exclude them.
You can reset your filters by clicking the active tab on the top.
There's a lot of caching on this page. It can take several hours for new mods and updates to show up in search results.
Configurable default behavior for temporary train stops.
Small changes concerning balance, gameplay, or graphics.
Adds supersonic train fuel as allowed fuel to cargo ships, airplanes, and base game vehicles, for significant speed/acceleration improvements.
Mods introducing new content into the game.
Rebalance of CatWEax's Battery-Electric Train mod so the trains arent totally and completley useless until late game
Mods introducing new content into the game.
Plays the Thomas the Tank Engine opening theme when a train is operating.
Small changes concerning balance, gameplay, or graphics.
A mod that attemts to give supersonic trains gigafuel to every vehicle possible
Mods introducing new content into the game.
BetterTemporaryTrainStops is a factorio mod. The aim of this mod is a) to change the waiting conditions of temporary stops in trains and b) to provide you with the function of ordering your personal train to the nearest platform. The mod is also focused on being multiplayer friendly.
Mods introducing new content into the game.
This is a small update to the High Speed Bullet Train Mod for 0.16, to make it work with Factorio 1.1.
Mods introducing new content into the game.
Adds futuristic trains desinged for original game. These trains are faster and have more capacity, but are more expensve to build
Mods introducing new content into the game.
Trains have a balanced upgrade system branching between power and top speed. They also are much heavier, plowing through players and biters without slowing down. Fuels provide no top speed bonus and less acceleration bonus.
Mods introducing new content into the game.
Quick Train Schedule is a mod designed to make creating custom train schedules in Factorio easier and faster.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
When placing any vehicle that requires fuel (like a car, tank or even train), you will automatically enter it and place the best available fuel in your inventory into it. This mod also adds a custom keybind that allows you to leave and mine a vehicle instantly. This mod should work with modded vehicles and fuels.
Small changes concerning balance, gameplay, or graphics.
Enables K2 compatibility for the train/wagon grid.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Use the mod settings to set an exact value of km/h for the maximum speed of a nuclear-fueled locomotive (which is 298.1 km/h by default). Modded locomotives are scaled proportionally.
Small changes concerning balance, gameplay, or graphics.
Mini Trains Fluid Alignment adds pump alignment compatibility for mods that introduce multiple pump types. Basically it multiplies all pumps' tolerance to match the tolerance applied to the vanilla pump. As such it might be incompatible with mods that add multiple pump types and also require their own tolerance modifications. So far this mod has only been tested with Mini Trains in Nullius.
Small changes concerning balance, gameplay, or graphics.
This mod makes train acceleration realistic and depend on cargo. Modded to 100k Acceleration
Mods introducing new content into the game.