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Helper mod for developing a Tool Assisted Speedrun (TAS) in factorio. Providing some utilities for precision controls & a gui displaying a tasklist.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Removes the Cyan text with the list of mods in the item information tooltip pop-up menu.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
“FLINT AND STEEL!“ — Steve upon using the object Adds a fire starter item for early game deforestation
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Select two electric (power) poles and find the path connecting them
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
This mod gives Expanded Rocket Payloads Continued the AngelBob treatment. patched By quindao to run on factorio version 1.1
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Order deconstruction to trees, rocks and cliffs. No effect unless setting is changed
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
More starting items to remove hand mining stage of the game and jump straight into trains. Does not affect research.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
This mod gives you a selection tool that allows you to disable the construction zone for roboports. A shortcut button turns all Roboport construction zones back on. Useful for when you're planning a new part of the factory with ghosts and don't want your bots to start to start construction until it's done.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds a hotkey that attempts to grab items from the selected entity, or all nearby entities, in order to fulfill the player's logistic requests. Also includes a hotkey to dump the player's trash slots into the selected entity.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Provides a GUI to calculate the necessary resources for crafting a batch of a product
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
A control.lua script that will display how long a player has been gone from a multiplayer game. From the games perspective.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Select items on the quickbar multiple times to get different items, e.g. yellow belt -> red belt -> blue belt. Also, for space exploration mod, automatically swap out the quick bar when entering/leaving space (can be disabled in settings).
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Applies a x2 multiplier to most item attributes (crafting speed, item stack size, robot speed, the effective areas of roboports and power poles, etc.)
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.