Search the Mod Portal by entering a search term.
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The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
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There's a lot of caching on this page. It can take several hours for new mods and updates to show up in search results.
Small changes concerning balance, gameplay, or graphics.
Terraforming the planet should be expensive. Landfill is too cheap.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Adds an alternative recipe for the Vulcanus science pack using molten iron and molten copper in the foundry.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Collections of mods with tweaks to make them work together.
Black-yellow wasp-like super logistic drone with configurable speed and live count GUI (surface-based, 2.0-safe).
Mods introducing new content into the game.
Mods introducing new content into the game.
Fix compatibility between Krastorio 2 Spaced Out and other nuclear/uranium processing mods.
Small changes concerning balance, gameplay, or graphics.
Sets all electric‐pole wire connection range to 1 (or 0) for a tougher game. Similar to mod Wireless Challenge by trold
Small changes concerning balance, gameplay, or graphics.
As you research more advanced technologies, earlier products can be made more efficiently. Vanilla recipes remain the same, but new, alternate recipes can be utilized to improve the efficiency of raw material consumption at the cost of higher production complexity. No new items or technologies are added; only recipes are added at various stages of the game.
Small changes concerning balance, gameplay, or graphics.
Dynamic custom underground pipes with material cost based on vanilla values.
Mods introducing new content into the game.
Translations for other mods.
Forked! Some adjustments to Spidertron on top of Krastorio 2's changes.
Mods introducing new content into the game.
Read empty, full, total slots from chests and fluid tanks and send signal to network. E = empty (slots for chests, fluid units for tanks), F = full/used (slots or fluid amount), T = total capacity (slots or fluid capacity), Also gives signal for priority for the trains based of filled capacity of container. P = priority full 0..255 (255 when full, 0 when empty), R = priority empty 0..255 (255 when empty, 0 when full), Links to the nearest valid target on placement. Easy way to create generic...
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Small changes concerning balance, gameplay, or graphics.
Biters may cause an incredible explosion on death. Bigger biters make bigger booms. Hopefully it is as awful as it sounds. Chance to explode can be customized.
Small changes concerning balance, gameplay, or graphics.
This mod adds the ability to recycle some metal products in a foundry. Requires space age.
Small changes concerning balance, gameplay, or graphics.
Expands the player's base inventory size by a customizable amount. By default, adds an additional 40 slots.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.