Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Proof of concept mod; continuously steams player health out to a file
raises the minimal production of an oil field to 40%, intended for use with RSO due to the reduction in the number of oil fields
Mods introducing new content into the game.
Mods introducing new content into the game.
Adds new RGB fluids and allows infinite production of ores, if you can successfully set it up. Adds new challenges with fluid management, including handling many different fluid types (13 of them), dealing with multiple fluids in the same pipe, and disposing of excess fluids.
Mods introducing new content into the game.
Adds various chemical and material processes to increase ore->plate and oil->product ratios.
Mods introducing new content into the game.
Obselescent since 0.16! Now included in "Highspeedtrain" by J3n50m4t Adds extremly fast Fluid Wagon for HighSpeedTrains mod.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds chests in place of some (randomly chosen) rocks with random items inside
Mods introducing new content into the game.
Adds a ressource called 'Solid Waste' that is a byproduct of nearly all crafting recipes.
Mods introducing new content into the game.
Makes trains feel more 'bulky' - Increases locomotive weight & power, decreases top speed, increases cargo wagon weight & capacity
Mods introducing new content into the game.
Adds the ability to capture, breed and battle with aliens. All in the name of progress!
Changes the recipes for furnaces so that each tier requires one of the previous tier. This allows for recycling of furnaces.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Adds a few keyboard shortcuts for easier inventory and blueprint management
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Players have only 20 slots of inventory space, but Toolbelt is researched at the beginning to help with this.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.