Search the Mod Portal by entering a search term.
To search for specific phrases, surround them with double quotes (").
The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
To further refine your search, use the sidebar on the left. Enable the checkboxes to limit the search results to selected categories and tags or use the ban button to exclude them.
You can reset your filters by clicking the active tab on the top.
There's a lot of caching on this page. It can take several hours for new mods and updates to show up in search results.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Manipulate your signals just like a PLC Still WIP so please, if anything goes wrong please lodge a discussion or head to github and put in an issue V 2.0.0 has major re-write and fixes. Current saves will have the units migrated to the new format and will have the unit programs stopped, please check the programs and restart them. If there is an issue with your save I would love to hear from you to fix the problem
Mods introducing new content into the game.
Makes the alt-mode icons smaller on machines and moves them closer towards the bottom left
Small changes concerning balance, gameplay, or graphics.
Quick Train Schedule is a mod designed to make creating custom train schedules in Factorio easier and faster.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Translations for other mods.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
A GUI to list logistics groups, view entities that have that group set, and view the filters of the group.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
A mod that fixes the two annoying softlocks that you get from MSP with bobs+angels
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Removes inserter arm and held-item animations for cleaner visuals and improved FPS/UPS in megabases.
Small changes concerning balance, gameplay, or graphics.
Trains have a balanced upgrade system branching between power and top speed. They also are much heavier, plowing through players and biters without slowing down. Fuels provide no top speed bonus and less acceleration bonus.
Mods introducing new content into the game.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Procedural module tiers. Now you can get that Productivity Module 20 you always dreamed of
Mods introducing new content into the game.
My personal preference for mods that make life a little easier. Compatible with many mods and modpacks. This mod does nothing on its own.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Merge repeated ingredients (it causes an error otherwise). Only useful in the context of incompatible mods.
Small changes concerning balance, gameplay, or graphics.
/sudo is a command line helper utilty that aims to make common tasks easier by providing shortcuts to commonly used api features. It is a modding, development and administration tool NOT intended for normal play. Use "/sudo help" to get started. I strongly recommended deactivating it once you're done. Prolonged use can cause sloth, desyncs, cheating-addiction and/or desire to write your own mods.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.