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Educational mod for Tokyo University of Science (Japanese only) 本Modは東京理科大学創域理工学部経営システム工学科における経営工学実験Cでの利用を想定しています。チーム生産シナリオをベースに、ロケットの打ち上げまでを簡易的に体験します。ロケット打ち上げシナリオでは、ロケットの打ち上げが勝利条件になっています。 This Mod is intended for use in Management Engineering Experiment C in the Tokyo University of Science. Based on the team production scenario, this is a simplified experience up to the launch of a rocket. In the rocket launch scenario, the launch of the rocket is the victory condition.
Scenarios, maps, and puzzles.
Small changes concerning balance, gameplay, or graphics.
Moves the Memory Storage and Fluid Memory Storage to be available at a configurable science tier (chemical, rocket, space, cryo+vulcanite, or material+energy)
Small changes concerning balance, gameplay, or graphics.
Opinionated compatibility mod to integrate diverse circuit network mods better into Pyanodons.
Small changes concerning balance, gameplay, or graphics.
Disable repairability for walls. Please keep in mind that this will disable wall repairs IN GENERAL, they will also not be repairable by players, only replacable when destroyed! This will prevent bots from sitting on walls 'repairing' them and taking damage / dying needlessly. Stripped down version of original mod 'no-wall-repair' by Pawz.
Small changes concerning balance, gameplay, or graphics.
Inserters can access any inventory of entities with multiple inventories. Daisy chain assembling machines. Insert processing units, low density structures and rocket fuel into the rocket silo inventory. Reinsert removed modules.
Mods introducing new content into the game.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Adds couple songs on Vulcanus, one on Virentis if present. This is a slow work in progress
Mods introducing new content into the game.
Science packs retexture made by AI (ChatGPT) Just test release to grab some feedback. TEXTURES WILL BE IMPROVED!!! I hope... :D If you hate AI work, you can find the discussion thread here :D
Mods introducing new content into the game.
Plays the Thomas the Tank Engine theme after you get hit by a train. Bass boosted version of the original by sOvr9000.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Makes Atomic Overhual recipies make Tailings, and re-enables tailing reprossesing and uranium rich slag
Mods introducing new content into the game.
Allows for the fabrication of raw resources with specialized machines.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Small changes concerning balance, gameplay, or graphics.
Adds a mod setting to make turret range and throwable range easier to see.
Small changes concerning balance, gameplay, or graphics.
Keep track of ghosts, find required items in storage nearby and quickly craft required items
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Small changes concerning balance, gameplay, or graphics.
All machines that CAN have modules, DO have modules. It's a module party!
Mods introducing new content into the game.