Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Mods introducing new content into the game.
Adds German translation to the following mods: Advanced Solar, Autofill, Auto Recycling Plant, Bottleneck+Logistics, Concrete-and-Stone, Google Maps Factorio style, Long Reach, Modular Charge Packs, Nuclear Fission Armor, Nuclear Fuel, Nuclear Locomotives, Upgrade Builder and Planner, Shoot N Scoot, Honk
When starting a new game, adds 4 tin plates to main inventory. Allows one to create the lab to process further tin.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
A compilation of quality of life researches and additions without the overburden associated with other mods you can get these in.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Changes some research & crafting, specifically removing sticks and bricks and making concrete critical.
Start with steam power, assembly machines, and enough belts and inserters to set up base ready for green science.
Mods introducing new content into the game.
This mod adds a building (blue radar, gfx welcome) that will fill in surrounding water using landfill from an adjacent chest.
Using Angelsmods, Bobsmods and Petrochem plus to make getting to space a true challenge
Mods introducing new content into the game.
Disables all enemy forces (biters, spitters, worms, bases) from spawning.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Liquid fuel barrels from Bob's Metals, Chemicals and Intermediates (bobplates) can now actually be used as fuel.
Removes green packs from a couple researches and moves the electric furnace to the logistics tech
Start with everything you need to not craft anything. It works best with another mod that increases the output of solar panels.
Mods introducing new content into the game.