Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Replace backer entity names with white Cards Against Humanity cards
Small changes concerning balance, gameplay, or graphics.
Made a pack to share and install the Quality of Life mods I use on every map.
Collections of mods with tweaks to make them work together.
Changes all recipes using fluids to use barrels instead. You'll have to deal with a lot of empty barrels.
Mods introducing new content into the game.
This is a library mod which adds script heavy features to the game. Examples include: custom/complex shaped beacons areas, entity research boni, tile boni, human/robot powered assemblers.
Modified version of Endless resources with full yield, just added some other mod compatibility.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Large total conversion mods.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Prevents death by [jerk] trains. Credits to cdaringe for the original, all I did was update factorio version. See the original mods.factorio.com/mod/nice-try-train for a working version (0.18 support has been added)
Mods introducing new content into the game.
Large total conversion mods.