Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Makes trains, wagons, signals, and train stops indestructible. They cannot be targeted by players or biters. Adding this mod to an existing save will make existing instances of these entities indestructible. Updated for Electric Trains.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Changes the Howitzer Turrets by Volvary to use the art from RP Artillery Turret 1. A few art glitches with muzzle flashes.
Small changes concerning balance, gameplay, or graphics.
Mod for the 'No crafting' challenge without the need for new items. It will disable all sort of hand crafting in the game and replaces your starter inventory with the 3 basic items needed to bootstrap everything.
Small changes concerning balance, gameplay, or graphics.
Introduces a few tweaks to both mods' content to improve consistency.
Small changes concerning balance, gameplay, or graphics.
Allows you to set the minimum and normal values of crude-oil through mod settings.
Small changes concerning balance, gameplay, or graphics.
You can choose the color of the planet terrain (Red, blue, green, yellow, white and black). Concrete and Stone Paths white. Colorful machines, decorations and clouds on or off. 1.1 update of original mod by DellAquila.
Small changes concerning balance, gameplay, or graphics.
For private server Displays a high performance 100x100 city block grid with 25 block ticks and alt mode and per-player view support. Suitable for absolute grid aligned city block builds such as used by Nilaus. Also move spawn location and spawn location indicators on ground and chart.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Sort and organize the recipes in the crafting menu so that's it's cleaner. Meant for use with Bob's, also supports Angel's and Omni.
Small changes concerning balance, gameplay, or graphics.
A modified version of the original Circuit Processing to fix configurability for compatibility. A mod for Bob's mods. Reintroduces green to red to blue circuit progression. New circuits result in overall increased resource usage. Reduces module count and types.
Small changes concerning balance, gameplay, or graphics.
Mods that use the BGM of Mental Omega and some of the sounds. If the author of Mental Omega is dissatisfied with this mod, please let me know and I will delete it. I like Mental Omega and its sound,but I don't want to make Mentalmeisters angry. 使用Mental Omega的BGM和一些声音的Mod。 如果Mental Omega的作者对这个mod不满意,请告诉我,我会删除它。 我喜欢Mental Omega及其声音,但我不想让Mentalmeisters生气。
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Spy mod was created for multiplayer use with multiple forces. It boosts technologies of all forces (even those who are yet to be created*),when one of forces finish research. The purpose of this is to work with "every player in his own force" scenarios - so that players won't lag so far behind others in tech for long and hopefully won't get overrun by biters. Once one player will make technological breakthrough -> rest have easier path to follow.
Small changes concerning balance, gameplay, or graphics.
This is a companion mod for https://github.com/Mattie112/FactoriGOChatBot (but the bot will also work without this mod!)
Small changes concerning balance, gameplay, or graphics.
Replaces assembling machine sfx with the home depot theme
Small changes concerning balance, gameplay, or graphics.